Tables
Those marked with [O] are optional
-- ImGui.BeginTable(...)
-- Parameters: string (str_id), int (column), ImGuiTableFlags (flags) [O], float (outer_size_x) [O], float (outer_size_y) [O], float (inner_width) [O]
-- Returns: bool
ImGui.BeginTable("Table1", 3)
ImGui.BeginTable("Table1", 3, ImGuiTableFlags.Resizable)
ImGui.BeginTable("Table1", 3, ImGuiTableFlags.Resizable, 200, 150)
ImGui.BeginTable("Table1", 3, ImGuiTableFlags.Resizable, 200, 150, 10)
-- ImGui.EndTable() // only call EndTable() if BeginTable() returns true!
ImGui.EndTable()
-- ImGui.TableNextRow(...) // append into the first cell of a new row.
-- Parameters: ImGuiTableRowFlags (flags) [O], float (min_row_height) [O]
ImGui.TableNextRow()
ImGui.TableNextRow(ImGuiTableRowFlags.Headers)
ImGui.TableNextRow(ImGuiTableRowFlags.Headers, 25)
-- ImGui.TableNextColumn() // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
-- Returns: bool (visible)
visible = ImGui.TableNextColumn()
-- ImGui.TableSetColumnIndex(...) // append into the specified column. Return true when column is visible.
-- Parameter: int (column_n)
-- Returns: bool (visible)
visible = ImGui.TableSetColumnIndex(2)
-- ImGui.TableSetupColumn(...)
-- Parameters: string (label), ImGuiTableColumnFlags (flags) [O], float (init_width_or_weight) [O], ImU32 (user_id) [O]
ImGui.TableSetupColumn("Column1")
ImGui.TableSetupColumn("Column1", ImGuiTableColumnFlags.WidthFixed)
ImGui.TableSetupColumn("Column1", ImGuiTableColumnFlags.WidthFixed, 60)
-- ImGui.TableSetupScrollFreeze(...) // lock columns/rows so they stay visible when scrolled.
-- Parameters: int (cols), int(rows)
ImGui.TableSetupScrollFreeze(3, 1)
-- ImGuui.TableHeadersRow() // submit all headers cells based on data provided to TableSetupColumn() + submit context menu
ImGui.TableHeadersRow()
-- ImGui.TableHeader(...) // submit one header cell manually (rarely used)
-- Parameter: string (label)
ImGui.TableHeader("Header")
-- ImGui.TableGetSortSpecs() // get latest sort specs for the table (NULL if not sorting).
-- Returns: ImGuiTableSortSpecs*
ImGui.TableGetSortSpecs()
-- ImGui.TableGetColumnCount() // return number of columns (value passed to BeginTable)
-- Returns: int (cols)
cols = ImGui.TableGetColumnCount()
-- ImGui.TableGetColumnIndex() // return current column index.
-- Returns: int (col_index)
col_index = ImGui.TableGetColumnIndex()
-- ImGui.TableGetRowIndex() // return current row index.
-- Returns: int (row_index)
row_index = ImGui.TableGetRowIndex()
-- ImGui.TableGetColumnName(...) // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
-- Parameter: int (column_n) [O]
-- Returns: string(col_name)
col_name = ImGui.TableGetColumnName()
col_name = ImGui.TableGetColumnName(2)
-- ImGui.TableGetColumnFlags(...) // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
-- Parameter: int (column_n) [O]
-- Returns: ImGuiTableColumnFlags
col_flags = ImGui.TableGetColumnFlags()
col_flags = ImGui.TableGetColumnFlags(2)
-- ImGui.TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1) // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
-- Parameters1: ImGuiTableBgTarget (target), ImU32 (color), int (column_n) [O]
-- Parameters2: ImGuiTableBgTarget (target), float (col_R), float (col_G), float (col_B), float (col_A), int (column_n) [O]
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, 0xF42069FF)
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, 0xF42069FF, 2)
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, 1, 0, 0, 1)
ImGui.TableSetBgColor(ImGuiTableBgTarget.CellBg, 1, 0, 0, 1, 2)Last updated
