ENTITY
ENTITY = {
DOES_ENTITY_EXIST=function(entity)return n_invoker.invoke_bool(0x7239B21A38F536BA,entity);
DOES_ENTITY_BELONG_TO_THIS_SCRIPT=function(entity,p1)return n_invoker.invoke_bool(0xDDE6DF5AE89981D2,entity,p1);
DOES_ENTITY_HAVE_DRAWABLE=function(entity)return n_invoker.invoke_bool(0x060D6E96F8B8E48D,entity);
DOES_ENTITY_HAVE_PHYSICS=function(entity)return n_invoker.invoke_bool(0xDA95EA3317CC5064,entity);
DOES_ENTITY_HAVE_SKELETON=function(entity)return n_invoker.invoke_bool(0x764EB96874EFFDC1,entity);
DOES_ENTITY_HAVE_ANIM_DIRECTOR=function(entity)return n_invoker.invoke_bool(0x2158E81A6AF65EA9,entity);
HAS_ENTITY_ANIM_FINISHED=function(entity,animDict,animName,p3)return n_invoker.invoke_bool(0x20B711662962B472,entity,animDict,animName,p3);
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT=function(entity)return n_invoker.invoke_bool(0x95EB9964FF5C5C65,entity);
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED=function(entity)return n_invoker.invoke_bool(0x605F5A140F202491,entity);
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE=function(entity)return n_invoker.invoke_bool(0xDFD5033FDBA0A9C8,entity);
HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY=function(entity1,entity2,p2)return n_invoker.invoke_bool(0xC86D67D52A707CF8,entity1,entity2,p2);
HAS_ENTITY_CLEAR_LOS_TO_ENTITY=function(entity1,entity2,traceType)return n_invoker.invoke_bool(0xFCDFF7B72D23A1AC,entity1,entity2,traceType);
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER=function(entity1,entity2,traceType)return n_invoker.invoke_bool(0x394BDE2A7BBA031E,entity1,entity2,traceType);
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT=function(entity1,entity2)return n_invoker.invoke_bool(0x0267D00AF114F17A,entity1,entity2);
HAS_ENTITY_COLLIDED_WITH_ANYTHING=function(entity)return n_invoker.invoke_bool(0x8BAD02F0368D9E14,entity);
_GET_LAST_ENTITY_HIT_BY_ENTITY=function(entity)return n_invoker.invoke_int(0xA75EE4F689B85391,entity);
GET_LAST_MATERIAL_HIT_BY_ENTITY=function(entity)return n_invoker.invoke_int(0x5C3D0A935F535C4C,entity);
GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY=function(entity)return n_invoker.invoke_vec3(0xE465D4AB7CA6AE72,entity);
FORCE_ENTITY_AI_AND_ANIMATION_UPDATE=function(entity)return n_invoker.invoke_void(0x40FDEDB72F8293B2,entity);
GET_ENTITY_ANIM_CURRENT_TIME=function(entity,animDict,animName)return n_invoker.invoke_float(0x346D81500D088F42,entity,animDict,animName);
GET_ENTITY_ANIM_TOTAL_TIME=function(entity,animDict,animName)return n_invoker.invoke_float(0x50BD2730B191E360,entity,animDict,animName);
GET_ANIM_DURATION=function(animDict,animName)return n_invoker.invoke_float(0xFEDDF04D62B8D790,animDict,animName);
GET_ENTITY_ATTACHED_TO=function(entity)return n_invoker.invoke_int(0x48C2BED9180FE123,entity);
GET_ENTITY_COORDS=function(entity,alive)return n_invoker.invoke_vec3(0x3FEF770D40960D5A,entity,alive);
GET_ENTITY_FORWARD_VECTOR=function(entity)return n_invoker.invoke_vec3(0x0A794A5A57F8DF91,entity);
GET_ENTITY_FORWARD_X=function(entity)return n_invoker.invoke_float(0x8BB4EF4214E0E6D5,entity);
GET_ENTITY_FORWARD_Y=function(entity)return n_invoker.invoke_float(0x866A4A5FAE349510,entity);
GET_ENTITY_HEADING=function(entity)return n_invoker.invoke_float(0xE83D4F9BA2A38914,entity);
GET_ENTITY_HEADING_FROM_EULERS=function(entity)return n_invoker.invoke_float(0x846BF6291198A71E,entity);
GET_ENTITY_HEALTH=function(entity)return n_invoker.invoke_int(0xEEF059FAD016D209,entity);
GET_ENTITY_MAX_HEALTH=function(entity)return n_invoker.invoke_int(0x15D757606D170C3C,entity);
SET_ENTITY_MAX_HEALTH=function(entity,value)return n_invoker.invoke_void(0x166E7CF68597D8B5,entity,value);
GET_ENTITY_HEIGHT=function(entity,X,Y,Z,atTop,inWorldCoords)return n_invoker.invoke_float(0x5A504562485944DD,entity,X,Y,Z,atTop,inWorldCoords);
GET_ENTITY_HEIGHT_ABOVE_GROUND=function(entity)return n_invoker.invoke_float(0x1DD55701034110E5,entity);
GET_ENTITY_MATRIX=function(entity,forwardVector,rightVector,upVector,position)return n_invoker.invoke_void(0xECB2FC7235A7D137,entity,forwardVector,rightVector,upVector,position);
GET_ENTITY_MODEL=function(entity)return n_invoker.invoke_int(0x9F47B058362C84B5,entity);
GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS=function(entity,posX,posY,posZ)return n_invoker.invoke_vec3(0x2274BC1C4885E333,entity,posX,posY,posZ);
GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS=function(entity,offsetX,offsetY,offsetZ)return n_invoker.invoke_vec3(0x1899F328B0E12848,entity,offsetX,offsetY,offsetZ);
GET_ENTITY_PITCH=function(entity)return n_invoker.invoke_float(0xD45DC2893621E1FE,entity);
GET_ENTITY_QUATERNION=function(entity,x,y,z,w)return n_invoker.invoke_void(0x7B3703D2D32DFA18,entity,x,y,z,w);
GET_ENTITY_ROLL=function(entity)return n_invoker.invoke_float(0x831E0242595560DF,entity);
GET_ENTITY_ROTATION=function(entity,rotationOrder)return n_invoker.invoke_vec3(0xAFBD61CC738D9EB9,entity,rotationOrder);
GET_ENTITY_ROTATION_VELOCITY=function(entity)return n_invoker.invoke_vec3(0x213B91045D09B983,entity);
GET_ENTITY_SCRIPT=function(entity,script)return n_invoker.invoke_str(0xA6E9C38DB51D7748,entity,script);
GET_ENTITY_SPEED=function(entity)return n_invoker.invoke_float(0xD5037BA82E12416F,entity);
GET_ENTITY_SPEED_VECTOR=function(entity,relative)return n_invoker.invoke_vec3(0x9A8D700A51CB7B0D,entity,relative);
GET_ENTITY_UPRIGHT_VALUE=function(entity)return n_invoker.invoke_float(0x95EED5A694951F9F,entity);
GET_ENTITY_VELOCITY=function(entity)return n_invoker.invoke_vec3(0x4805D2B1D8CF94A9,entity);
GET_OBJECT_INDEX_FROM_ENTITY_INDEX=function(entity)return n_invoker.invoke_int(0xD7E3B9735C0F89D6,entity);
GET_PED_INDEX_FROM_ENTITY_INDEX=function(entity)return n_invoker.invoke_int(0x04A2A40C73395041,entity);
GET_VEHICLE_INDEX_FROM_ENTITY_INDEX=function(entity)return n_invoker.invoke_int(0x4B53F92932ADFAC0,entity);
GET_WORLD_POSITION_OF_ENTITY_BONE=function(entity,boneIndex)return n_invoker.invoke_vec3(0x44A8FCB8ED227738,entity,boneIndex);
GET_NEAREST_PLAYER_TO_ENTITY=function(entity)return n_invoker.invoke_int(0x7196842CB375CDB3,entity);
GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM=function(entity,team)return n_invoker.invoke_int(0x4DC9A62F844D9337,entity,team);
GET_ENTITY_TYPE=function(entity)return n_invoker.invoke_int(0x8ACD366038D14505,entity);
GET_ENTITY_POPULATION_TYPE=function(entity)return n_invoker.invoke_int(0xF6F5161F4534EDFF,entity);
IS_AN_ENTITY=function(handle)return n_invoker.invoke_bool(0x731EC8A916BD11A1,handle);
IS_ENTITY_A_PED=function(entity)return n_invoker.invoke_bool(0x524AC5ECEA15343E,entity);
IS_ENTITY_A_MISSION_ENTITY=function(entity)return n_invoker.invoke_bool(0x0A7B270912999B3C,entity);
IS_ENTITY_A_VEHICLE=function(entity)return n_invoker.invoke_bool(0x6AC7003FA6E5575E,entity);
IS_ENTITY_AN_OBJECT=function(entity)return n_invoker.invoke_bool(0x8D68C8FD0FACA94E,entity);
IS_ENTITY_AT_COORD=function(entity,xPos,yPos,zPos,xSize,ySize,zSize,p7,p8,p9)return n_invoker.invoke_bool(0x20B60995556D004F,entity,xPos,yPos,zPos,xSize,ySize,zSize,p7,p8,p9);
IS_ENTITY_AT_ENTITY=function(entity1,entity2,xSize,ySize,zSize,p5,p6,p7)return n_invoker.invoke_bool(0x751B70C3D034E187,entity1,entity2,xSize,ySize,zSize,p5,p6,p7);
IS_ENTITY_ATTACHED=function(entity)return n_invoker.invoke_bool(0xB346476EF1A64897,entity);
IS_ENTITY_ATTACHED_TO_ANY_OBJECT=function(entity)return n_invoker.invoke_bool(0xCF511840CEEDE0CC,entity);
IS_ENTITY_ATTACHED_TO_ANY_PED=function(entity)return n_invoker.invoke_bool(0xB1632E9A5F988D11,entity);
IS_ENTITY_ATTACHED_TO_ANY_VEHICLE=function(entity)return n_invoker.invoke_bool(0x26AA915AD89BFB4B,entity);
IS_ENTITY_ATTACHED_TO_ENTITY=function(from,to)return n_invoker.invoke_bool(0xEFBE71898A993728,from,to);
IS_ENTITY_DEAD=function(entity,p1)return n_invoker.invoke_bool(0x5F9532F3B5CC2551,entity,p1);
IS_ENTITY_IN_AIR=function(entity)return n_invoker.invoke_bool(0x886E37EC497200B6,entity);
IS_ENTITY_IN_ANGLED_AREA=function(entity,x1,y1,z1,x2,y2,z2,width,debug,includeZ,p10)return n_invoker.invoke_bool(0x51210CED3DA1C78A,entity,x1,y1,z1,x2,y2,z2,width,debug,includeZ,p10);
IS_ENTITY_IN_AREA=function(entity,x1,y1,z1,x2,y2,z2,p7,p8,p9)return n_invoker.invoke_bool(0x54736AA40E271165,entity,x1,y1,z1,x2,y2,z2,p7,p8,p9);
IS_ENTITY_IN_ZONE=function(entity,zone)return n_invoker.invoke_bool(0xB6463CF6AF527071,entity,zone);
IS_ENTITY_IN_WATER=function(entity)return n_invoker.invoke_bool(0xCFB0A0D8EDD145A3,entity);
GET_ENTITY_SUBMERGED_LEVEL=function(entity)return n_invoker.invoke_float(0xE81AFC1BC4CC41CE,entity);
SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK=function(entity,toggle)return n_invoker.invoke_void(0x694E00132F2823ED,entity,toggle);
IS_ENTITY_ON_SCREEN=function(entity)return n_invoker.invoke_bool(0xE659E47AF827484B,entity);
IS_ENTITY_PLAYING_ANIM=function(entity,animDict,animName,taskFlag)return n_invoker.invoke_bool(0x1F0B79228E461EC9,entity,animDict,animName,taskFlag);
IS_ENTITY_STATIC=function(entity)return n_invoker.invoke_bool(0x1218E6886D3D8327,entity);
IS_ENTITY_TOUCHING_ENTITY=function(entity,targetEntity)return n_invoker.invoke_bool(0x17FFC1B2BA35A494,entity,targetEntity);
IS_ENTITY_TOUCHING_MODEL=function(entity,modelHash)return n_invoker.invoke_bool(0x0F42323798A58C8C,entity,modelHash);
IS_ENTITY_UPRIGHT=function(entity,angle)return n_invoker.invoke_bool(0x5333F526F6AB19AA,entity,angle);
IS_ENTITY_UPSIDEDOWN=function(entity)return n_invoker.invoke_bool(0x1DBD58820FA61D71,entity);
IS_ENTITY_VISIBLE=function(entity)return n_invoker.invoke_bool(0x47D6F43D77935C75,entity);
IS_ENTITY_VISIBLE_TO_SCRIPT=function(entity)return n_invoker.invoke_bool(0xD796CB5BA8F20E32,entity);
IS_ENTITY_OCCLUDED=function(entity)return n_invoker.invoke_bool(0xE31C2C72B8692B64,entity);
WOULD_ENTITY_BE_OCCLUDED=function(entityModelHash,x,y,z,p4)return n_invoker.invoke_bool(0xEE5D2A122E09EC42,entityModelHash,x,y,z,p4);
IS_ENTITY_WAITING_FOR_WORLD_COLLISION=function(entity)return n_invoker.invoke_bool(0xD05BFF0C0A12C68F,entity);
APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS=function(entity,forceType,x,y,z,p5,isDirectionRel,isForceRel,p8)return n_invoker.invoke_void(0x18FF00FC7EFF559E,entity,forceType,x,y,z,p5,isDirectionRel,isForceRel,p8);
APPLY_FORCE_TO_ENTITY=function(entity,forceFlags,x,y,z,offX,offY,offZ,boneIndex,isDirectionRel,ignoreUpVec,isForceRel,p12,p13)return n_invoker.invoke_void(0xC5F68BE9613E2D18,entity,forceFlags,x,y,z,offX,offY,offZ,boneIndex,isDirectionRel,ignoreUpVec,isForceRel,p12,p13);
ATTACH_ENTITY_TO_ENTITY=function(entity1,entity2,boneIndex,xPos,yPos,zPos,xRot,yRot,zRot,p9,useSoftPinning,collision,isPed,vertexIndex,fixedRot,p15)return n_invoker.invoke_void(0x6B9BBD38AB0796DF,entity1,entity2,boneIndex,xPos,yPos,zPos,xRot,yRot,zRot,p9,useSoftPinning,collision,isPed,vertexIndex,fixedRot,p15);
ATTACH_ENTITY_BONE_TO_ENTITY_BONE=function(entity1,entity2,boneIndex1,boneIndex2,p4,p5)return n_invoker.invoke_void(0x5C48B75732C8456C,entity1,entity2,boneIndex1,boneIndex2,p4,p5);
ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD=function(entity1,entity2,boneIndex1,boneIndex2,p4,p5)return n_invoker.invoke_void(0xFD1695C5D3B05439,entity1,entity2,boneIndex1,boneIndex2,p4,p5);
ATTACH_ENTITY_TO_ENTITY_PHYSICALLY=function(entity1,entity2,boneIndex1,boneIndex2,xPos1,yPos1,zPos1,xPos2,yPos2,zPos2,xRot,yRot,zRot,breakForce,fixedRot,p15,collision,p17,p18)return n_invoker.invoke_void(0xC3675780C92F90F9,entity1,entity2,boneIndex1,boneIndex2,xPos1,yPos1,zPos1,xPos2,yPos2,zPos2,xRot,yRot,zRot,breakForce,fixedRot,p15,collision,p17,p18);
PROCESS_ENTITY_ATTACHMENTS=function(entity)return n_invoker.invoke_void(0xF4080490ADC51C6F,entity);
GET_ENTITY_BONE_INDEX_BY_NAME=function(entity,boneName)return n_invoker.invoke_int(0xFB71170B7E76ACBA,entity,boneName);
CLEAR_ENTITY_LAST_DAMAGE_ENTITY=function(entity)return n_invoker.invoke_void(0xA72CD9CA74A5ECBA,entity);
DELETE_ENTITY=function(entity)return n_invoker.invoke_void(0xAE3CBE5BF394C9C9,entity);
DETACH_ENTITY=function(entity,dynamic,collision)return n_invoker.invoke_void(0x961AC54BF0613F5D,entity,dynamic,collision);
FREEZE_ENTITY_POSITION=function(entity,toggle)return n_invoker.invoke_void(0x428CA6DBD1094446,entity,toggle);
SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION=function(entity,toggle)return n_invoker.invoke_void(0x3910051CCECDB00C,entity,toggle);
PLAY_ENTITY_ANIM=function(entity,animName,animDict,p3,loop,stayInAnim,p6,delta,bitset)return n_invoker.invoke_bool(0x7FB218262B810701,entity,animName,animDict,p3,loop,stayInAnim,p6,delta,bitset);
PLAY_SYNCHRONIZED_ENTITY_ANIM=function(entity,syncedScene,animation,propName,p4,p5,p6,p7)return n_invoker.invoke_bool(0xC77720A12FE14A86,entity,syncedScene,animation,propName,p4,p5,p6,p7);
PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM=function(x1,y1,z1,x2,y2,z2,p6,p7,p8,p9,p10,p11)return n_invoker.invoke_bool(0xB9C54555ED30FBC4,x1,y1,z1,x2,y2,z2,p6,p7,p8,p9,p10,p11);
STOP_SYNCHRONIZED_MAP_ENTITY_ANIM=function(x1,y1,z1,x2,y2,z2)return n_invoker.invoke_bool(0x11E79CAB7183B6F5,x1,y1,z1,x2,y2,z2);
STOP_ENTITY_ANIM=function(entity,animation,animGroup,p3)return n_invoker.invoke_bool(0x28004F88151E03E0,entity,animation,animGroup,p3);
STOP_SYNCHRONIZED_ENTITY_ANIM=function(entity,p1,p2)return n_invoker.invoke_bool(0x43D3807C077261E3,entity,p1,p2);
HAS_ANIM_EVENT_FIRED=function(entity,actionHash)return n_invoker.invoke_bool(0xEAF4CD9EA3E7E922,entity,actionHash);
FIND_ANIM_EVENT_PHASE=function(animDictionary,animName,p2,p3,p4)return n_invoker.invoke_bool(0x07F1BE2BCCAA27A7,animDictionary,animName,p2,p3,p4);
SET_ENTITY_ANIM_CURRENT_TIME=function(entity,animDictionary,animName,time)return n_invoker.invoke_void(0x4487C259F0F70977,entity,animDictionary,animName,time);
SET_ENTITY_ANIM_SPEED=function(entity,animDictionary,animName,speedMultiplier)return n_invoker.invoke_void(0x28D1A16553C51776,entity,animDictionary,animName,speedMultiplier);
SET_ENTITY_AS_MISSION_ENTITY=function(entity,p1,p2)return n_invoker.invoke_void(0xAD738C3085FE7E11,entity,p1,p2);
SET_ENTITY_AS_NO_LONGER_NEEDED=function(entity)return n_invoker.invoke_void(0xB736A491E64A32CF,entity);
SET_PED_AS_NO_LONGER_NEEDED=function(ped)return n_invoker.invoke_void(0x2595DD4236549CE3,ped);
SET_VEHICLE_AS_NO_LONGER_NEEDED=function(vehicle)return n_invoker.invoke_void(0x629BFA74418D6239,vehicle);
SET_OBJECT_AS_NO_LONGER_NEEDED=function(object)return n_invoker.invoke_void(0x3AE22DEB5BA5A3E6,object);
SET_ENTITY_CAN_BE_DAMAGED=function(entity,toggle)return n_invoker.invoke_void(0x1760FFA8AB074D66,entity,toggle);
GET_ENTITY_CAN_BE_DAMAGED=function(entity)return n_invoker.invoke_bool(0xD95CC5D2AB15A09F,entity);
SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP=function(entity,bCanBeDamaged,relGroup)return n_invoker.invoke_void(0xE22D8FDE858B8119,entity,bCanBeDamaged,relGroup);
SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS=function(entity,toggle)return n_invoker.invoke_void(0x352E2B5CF420BF3B,entity,toggle);
SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS=function(entity,toggle)return n_invoker.invoke_void(0xD3997889736FD899,entity,toggle);
SET_ENTITY_COLLISION=function(entity,toggle,keepPhysics)return n_invoker.invoke_void(0x1A9205C1B9EE827F,entity,toggle,keepPhysics);
GET_ENTITY_COLLISION_DISABLED=function(entity)return n_invoker.invoke_bool(0xCCF1E97BEFDAE480,entity);
SET_ENTITY_COMPLETELY_DISABLE_COLLISION=function(entity,toggle,keepPhysics)return n_invoker.invoke_void(0x9EBC85ED0FFFE51C,entity,toggle,keepPhysics);
SET_ENTITY_COORDS=function(entity,xPos,yPos,zPos,xAxis,yAxis,zAxis,clearArea)return n_invoker.invoke_void(0x06843DA7060A026B,entity,xPos,yPos,zPos,xAxis,yAxis,zAxis,clearArea);
SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET=function(entity,xPos,yPos,zPos,alive,deadFlag,ragdollFlag,clearArea)return n_invoker.invoke_void(0x621873ECE1178967,entity,xPos,yPos,zPos,alive,deadFlag,ragdollFlag,clearArea);
SET_ENTITY_COORDS_NO_OFFSET=function(entity,xPos,yPos,zPos,xAxis,yAxis,zAxis)return n_invoker.invoke_void(0x239A3351AC1DA385,entity,xPos,yPos,zPos,xAxis,yAxis,zAxis);
SET_ENTITY_DYNAMIC=function(entity,toggle)return n_invoker.invoke_void(0x1718DE8E3F2823CA,entity,toggle);
SET_ENTITY_HEADING=function(entity,heading)return n_invoker.invoke_void(0x8E2530AA8ADA980E,entity,heading);
SET_ENTITY_HEALTH=function(entity,health,p2)return n_invoker.invoke_void(0x6B76DC1F3AE6E6A3,entity,health,p2);
SET_ENTITY_INVINCIBLE=function(entity,toggle)return n_invoker.invoke_void(0x3882114BDE571AD4,entity,toggle);
SET_ENTITY_IS_TARGET_PRIORITY=function(entity,p1,p2)return n_invoker.invoke_void(0xEA02E132F5C68722,entity,p1,p2);
SET_ENTITY_LIGHTS=function(entity,toggle)return n_invoker.invoke_void(0x7CFBA6A80BDF3874,entity,toggle);
SET_ENTITY_LOAD_COLLISION_FLAG=function(entity,toggle,p2)return n_invoker.invoke_void(0x0DC7CABAB1E9B67E,entity,toggle,p2);
HAS_COLLISION_LOADED_AROUND_ENTITY=function(entity)return n_invoker.invoke_bool(0xE9676F61BC0B3321,entity);
SET_ENTITY_MAX_SPEED=function(entity,speed)return n_invoker.invoke_void(0x0E46A3FCBDE2A1B1,entity,speed);
SET_ENTITY_ONLY_DAMAGED_BY_PLAYER=function(entity,toggle)return n_invoker.invoke_void(0x79F020FF9EDC0748,entity,toggle);
SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP=function(entity,p1,p2)return n_invoker.invoke_void(0x7022BD828FA0B082,entity,p1,p2);
SET_ENTITY_PROOFS=function(entity,bulletProof,fireProof,explosionProof,collisionProof,meleeProof,steamProof,p7,waterProof)return n_invoker.invoke_void(0xFAEE099C6F890BB8,entity,bulletProof,fireProof,explosionProof,collisionProof,meleeProof,steamProof,p7,waterProof);
GET_ENTITY_PROOFS=function(entity,bulletProof,fireProof,explosionProof,collisionProof,meleeProof,steamProof,p7,drownProof)return n_invoker.invoke_bool(0xBE8CD9BE829BBEBF,entity,bulletProof,fireProof,explosionProof,collisionProof,meleeProof,steamProof,p7,drownProof);
SET_ENTITY_QUATERNION=function(entity,x,y,z,w)return n_invoker.invoke_void(0x77B21BE7AC540F07,entity,x,y,z,w);
SET_ENTITY_RECORDS_COLLISIONS=function(entity,toggle)return n_invoker.invoke_void(0x0A50A1EEDAD01E65,entity,toggle);
SET_ENTITY_ROTATION=function(entity,pitch,roll,yaw,rotationOrder,p5)return n_invoker.invoke_void(0x8524A8B0171D5E07,entity,pitch,roll,yaw,rotationOrder,p5);
SET_ENTITY_VISIBLE=function(entity,toggle,p2)return n_invoker.invoke_void(0xEA1C610A04DB6BBB,entity,toggle,p2);
SET_ENTITY_WATER_REFLECTION_FLAG=function(entity,toggle)return n_invoker.invoke_void(0xC34BC448DA29F5E9,entity,toggle);
SET_ENTITY_MIRROR_REFLECTION_FLAG=function(entity,p1)return n_invoker.invoke_void(0xE66377CDDADA4810,entity,p1);
SET_ENTITY_VELOCITY=function(entity,x,y,z)return n_invoker.invoke_void(0x1C99BB7B6E96D16F,entity,x,y,z);
SET_ENTITY_ANGULAR_VELOCITY=function(entity,x,y,z)return n_invoker.invoke_void(0x8339643499D1222E,entity,x,y,z);
SET_ENTITY_HAS_GRAVITY=function(entity,toggle)return n_invoker.invoke_void(0x4A4722448F18EEF5,entity,toggle);
SET_ENTITY_LOD_DIST=function(entity,value)return n_invoker.invoke_void(0x5927F96A78577363,entity,value);
GET_ENTITY_LOD_DIST=function(entity)return n_invoker.invoke_int(0x4159C2762B5791D6,entity);
SET_ENTITY_ALPHA=function(entity,alphaLevel,skin)return n_invoker.invoke_void(0x44A0870B7E92D7C0,entity,alphaLevel,skin);
GET_ENTITY_ALPHA=function(entity)return n_invoker.invoke_int(0x5A47B3B5E63E94C6,entity);
RESET_ENTITY_ALPHA=function(entity)return n_invoker.invoke_void(0x9B1E824FFBB7027A,entity);
RESET_PICKUP_ENTITY_GLOW=function(entity)return n_invoker.invoke_void(0x490861B88F4FD846,entity);
SET_PICKUP_COLLIDES_WITH_PROJECTILES=function(p0,p1)return n_invoker.invoke_void(0xCEA7C8E1B48FF68C,p0,p1);
SET_ENTITY_SORT_BIAS=function(entity,p1)return n_invoker.invoke_void(0x5C3B791D580E0BC2,entity,p1);
SET_ENTITY_ALWAYS_PRERENDER=function(entity,toggle)return n_invoker.invoke_void(0xACAD101E1FB66689,entity,toggle);
SET_ENTITY_RENDER_SCORCHED=function(entity,toggle)return n_invoker.invoke_void(0x730F5F8D3F0F2050,entity,toggle);
SET_ENTITY_TRAFFICLIGHT_OVERRIDE=function(entity,state)return n_invoker.invoke_void(0x57C5DB656185EAC4,entity,state);
SET_ENTITY_IS_IN_VEHICLE=function(entity)return n_invoker.invoke_void(0x78E8E3A640178255,entity);
CREATE_MODEL_SWAP=function(x,y,z,radius,originalModel,newModel,p6)return n_invoker.invoke_void(0x92C47782FDA8B2A3,x,y,z,radius,originalModel,newModel,p6);
REMOVE_MODEL_SWAP=function(x,y,z,radius,originalModel,newModel,p6)return n_invoker.invoke_void(0x033C0F9A64E229AE,x,y,z,radius,originalModel,newModel,p6);
CREATE_MODEL_HIDE=function(x,y,z,radius,modelHash,p5)return n_invoker.invoke_void(0x8A97BCA30A0CE478,x,y,z,radius,modelHash,p5);
CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS=function(x,y,z,radius,modelHash,p5)return n_invoker.invoke_void(0x3A52AE588830BF7F,x,y,z,radius,modelHash,p5);
REMOVE_MODEL_HIDE=function(x,y,z,radius,modelHash,p5)return n_invoker.invoke_void(0xD9E3006FB3CBD765,x,y,z,radius,modelHash,p5);
CREATE_FORCED_OBJECT=function(x,y,z,p3,modelHash,p5)return n_invoker.invoke_void(0x150E808B375A385A,x,y,z,p3,modelHash,p5);
REMOVE_FORCED_OBJECT=function(x,y,z,p3,modelHash)return n_invoker.invoke_void(0x61B6775E83C0DB6F,x,y,z,p3,modelHash);
SET_ENTITY_NO_COLLISION_ENTITY=function(entity1,entity2,thisFrameOnly)return n_invoker.invoke_void(0xA53ED5520C07654A,entity1,entity2,thisFrameOnly);
SET_ENTITY_MOTION_BLUR=function(entity,toggle)return n_invoker.invoke_void(0x295D82A8559F9150,entity,toggle);
SET_CAN_AUTO_VAULT_ON_ENTITY=function(entity,toggle)return n_invoker.invoke_void(0xE12ABE5E3A389A6C,entity,toggle);
SET_CAN_CLIMB_ON_ENTITY=function(entity,toggle)return n_invoker.invoke_void(0xA80AE305E0A3044F,entity,toggle);
SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE=function(entity,toggle)return n_invoker.invoke_void(0xDC6F8601FAF2E893,entity,toggle);
SET_ENTITY_NOWEAPONDECALS=function(entity,p1)return n_invoker.invoke_void(0x2C2E3DC128F44309,entity,p1);
SET_ENTITY_USE_MAX_DISTANCE_FOR_WATER_REFLECTION=function(entity,p1)return n_invoker.invoke_void(0x1A092BB0C3808B96,entity,p1);
GET_ENTITY_BONE_ROTATION=function(entity,boneIndex)return n_invoker.invoke_vec3(0xCE6294A232D03786,entity,boneIndex);
GET_ENTITY_BONE_POSTION=function(entity,boneIndex)return n_invoker.invoke_vec3(0x46F8696933A63C9B,entity,boneIndex);
GET_ENTITY_BONE_OBJECT_ROTATION=function(entity,boneIndex)return n_invoker.invoke_vec3(0xBD8D32550E5CEBFE,entity,boneIndex);
GET_ENTITY_BONE_OBJECT_POSTION=function(entity,boneIndex)return n_invoker.invoke_vec3(0xCF1247CC86961FD6,entity,boneIndex);
GET_ENTITY_BONE_COUNT=function(entity)return n_invoker.invoke_int(0xB328DCC3A3AA401B,entity);
ENABLE_ENTITY_BULLET_COLLISION=function(entity)return n_invoker.invoke_void(0x6CE177D014502E8A,entity);
SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_ENTITY=function(entity1,entity2)return n_invoker.invoke_void(0xB17BC6453F6CF5AC,entity1,entity2);
SET_ENTITY_CANT_CAUSE_COLLISION_DAMAGED_ENTITY=function(entity1,entity2)return n_invoker.invoke_void(0x68B562E124CC0AEF,entity1,entity2);
SET_ALLOW_MIGRATE_TO_SPECTATOR=function(entity,p1)return n_invoker.invoke_void(0x36F32DE87082343E,entity,p1);
GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY=function(entity,modelHash)return n_invoker.invoke_int(0x1F922734E259BD26,entity,modelHash);
SET_PICK_UP_BY_CARGOBOB_DISABLED=function(entity,toggle)return n_invoker.invoke_void(0xD7B80E7C3BEFC396,entity,toggle);
};
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