OBJECT

OBJECT = {
    CREATE_OBJECT=function(modelHash,x,y,z,isNetwork,bScriptHostObj,dynamic)return n_invoker.invoke_int(0x509D5878EB39E842,modelHash,x,y,z,isNetwork,bScriptHostObj,dynamic);
    CREATE_OBJECT_NO_OFFSET=function(modelHash,x,y,z,isNetwork,bScriptHostObj,dynamic)return n_invoker.invoke_int(0x9A294B2138ABB884,modelHash,x,y,z,isNetwork,bScriptHostObj,dynamic);
    DELETE_OBJECT=function(object)return n_invoker.invoke_void(0x539E0AE3E6634B9F,object);
    PLACE_OBJECT_ON_GROUND_PROPERLY=function(object)return n_invoker.invoke_bool(0x58A850EAEE20FAA3,object);
    PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY=function(object)return n_invoker.invoke_bool(0xD76EEEF746057FD6,object);
    ROTATE_OBJECT=function(object,p1,p2,p3)return n_invoker.invoke_bool(0xAFE24E4D29249E4A,object,p1,p2,p3);
    SLIDE_OBJECT=function(object,toX,toY,toZ,speedX,speedY,speedZ,collision)return n_invoker.invoke_bool(0x2FDFF4107B8C1147,object,toX,toY,toZ,speedX,speedY,speedZ,collision);
    SET_OBJECT_TARGETTABLE=function(object,targettable)return n_invoker.invoke_void(0x8A7391690F5AFD81,object,targettable);
    SET_OBJECT_FORCE_VEHICLES_TO_AVOID=function(object,toggle)return n_invoker.invoke_void(0x77F33F2CCF64B3AA,object,toggle);
    GET_CLOSEST_OBJECT_OF_TYPE=function(x,y,z,radius,modelHash,isMission,p6,p7)return n_invoker.invoke_int(0xE143FA2249364369,x,y,z,radius,modelHash,isMission,p6,p7);
    HAS_OBJECT_BEEN_BROKEN=function(object,p1)return n_invoker.invoke_bool(0x8ABFB70C49CC43E2,object,p1);
    HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN=function(p0,p1,p2,p3,modelHash,p5)return n_invoker.invoke_bool(0x761B0E69AC4D007E,p0,p1,p2,p3,modelHash,p5);
    HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYED=function(x,y,z,radius,modelHash,p5)return n_invoker.invoke_bool(0x46494A2475701343,x,y,z,radius,modelHash,p5);
    GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYED=function(p0)return n_invoker.invoke_bool(0x2542269291C6AC84,p0);
    GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS=function(xPos,yPos,zPos,heading,xOffset,yOffset,zOffset)return n_invoker.invoke_vec3(0x163E252DE035A133,xPos,yPos,zPos,heading,xOffset,yOffset,zOffset);
    GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE=function(x,y,z,radius,modelHash,outPosition,outRotation,rotationOrder)return n_invoker.invoke_bool(0x163F8B586BC95F2A,x,y,z,radius,modelHash,outPosition,outRotation,rotationOrder);
    SET_STATE_OF_CLOSEST_DOOR_OF_TYPE=function(type,x,y,z,locked,heading,p6)return n_invoker.invoke_void(0xF82D8F1926A02C3D,type,x,y,z,locked,heading,p6);
    GET_STATE_OF_CLOSEST_DOOR_OF_TYPE=function(type,x,y,z,locked,heading)return n_invoker.invoke_void(0xEDC1A5B84AEF33FF,type,x,y,z,locked,heading);
    SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE=function(modelHash,x,y,z,locked,xRotMult,yRotMult,zRotMult)return n_invoker.invoke_void(0x9B12F9A24FABEDB0,modelHash,x,y,z,locked,xRotMult,yRotMult,zRotMult);
    PLAY_OBJECT_AUTO_START_ANIM=function(p0)return n_invoker.invoke_void(0x006E4B040ED37EC3,p0);
    ADD_DOOR_TO_SYSTEM=function(doorHash,modelHash,x,y,z,p5,scriptDoor,isLocal)return n_invoker.invoke_void(0x6F8838D03D1DC226,doorHash,modelHash,x,y,z,p5,scriptDoor,isLocal);
    REMOVE_DOOR_FROM_SYSTEM=function(doorHash,p1)return n_invoker.invoke_void(0x464D8E1427156FE4,doorHash,p1);
    DOOR_SYSTEM_SET_DOOR_STATE=function(doorHash,state,requestDoor,forceUpdate)return n_invoker.invoke_void(0x6BAB9442830C7F53,doorHash,state,requestDoor,forceUpdate);
    DOOR_SYSTEM_GET_DOOR_STATE=function(doorHash)return n_invoker.invoke_int(0x160AA1B32F6139B8,doorHash);
    DOOR_SYSTEM_GET_DOOR_PENDING_STATE=function(doorHash)return n_invoker.invoke_int(0x4BC2854478F3A749,doorHash);
    DOOR_SYSTEM_SET_AUTOMATIC_RATE=function(doorHash,rate,requestDoor,forceUpdate)return n_invoker.invoke_void(0x03C27E13B42A0E82,doorHash,rate,requestDoor,forceUpdate);
    DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE=function(doorHash,distance,requestDoor,forceUpdate)return n_invoker.invoke_void(0x9BA001CB45CBF627,doorHash,distance,requestDoor,forceUpdate);
    DOOR_SYSTEM_SET_OPEN_RATIO=function(doorHash,ajar,requestDoor,forceUpdate)return n_invoker.invoke_void(0xB6E6FBA95C7324AC,doorHash,ajar,requestDoor,forceUpdate);
    DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE=function(doorHash)return n_invoker.invoke_float(0xE851471AEFC3374F,doorHash);
    DOOR_SYSTEM_GET_OPEN_RATIO=function(doorHash)return n_invoker.invoke_float(0x65499865FCA6E5EC,doorHash);
    DOOR_SYSTEM_SET_SPRING_REMOVED=function(doorHash,removed,requestDoor,forceUpdate)return n_invoker.invoke_void(0xC485E07E4F0B7958,doorHash,removed,requestDoor,forceUpdate);
    DOOR_SYSTEM_SET_HOLD_OPEN=function(doorHash,toggle)return n_invoker.invoke_void(0xD9B71952F78A2640,doorHash,toggle);
    DOOR_SYSTEM_SET_DOOR_OPEN_FOR_RACES=function(doorHash,p1)return n_invoker.invoke_void(0xA85A21582451E951,doorHash,p1);
    IS_DOOR_REGISTERED_WITH_SYSTEM=function(doorHash)return n_invoker.invoke_bool(0xC153C43EA202C8C1,doorHash);
    IS_DOOR_CLOSED=function(doorHash)return n_invoker.invoke_bool(0xC531EE8A1145A149,doorHash);
    OPEN_ALL_BARRIERS_FOR_RACE=function(p0)return n_invoker.invoke_void(0xC7F29CA00F46350E,p0);
    CLOSE_ALL_BARRIERS_FOR_RACE=function()return n_invoker.invoke_void(0x701FDA1E82076BA4);
    DOOR_SYSTEM_GET_IS_PHYSICS_LOADED=function(p0)return n_invoker.invoke_bool(0xDF97CDD4FC08FD34,p0);
    DOOR_SYSTEM_FIND_EXISTING_DOOR=function(x,y,z,modelHash,outDoorHash)return n_invoker.invoke_bool(0x589F80B325CC82C5,x,y,z,modelHash,outDoorHash);
    IS_GARAGE_EMPTY=function(garageHash,p1,p2)return n_invoker.invoke_bool(0x90E47239EA1980B8,garageHash,p1,p2);
    IS_PLAYER_ENTIRELY_INSIDE_GARAGE=function(garageHash,player,p2,p3)return n_invoker.invoke_bool(0x024A60DEB0EA69F0,garageHash,player,p2,p3);
    IS_PLAYER_PARTIALLY_INSIDE_GARAGE=function(garageHash,player,p2)return n_invoker.invoke_bool(0x1761DC5D8471CBAA,garageHash,player,p2);
    ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE=function(garageHash,p1,p2,p3,p4)return n_invoker.invoke_bool(0x85B6C850546FDDE2,garageHash,p1,p2,p3,p4);
    IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGE=function(garageHash,p1,p2,p3,p4)return n_invoker.invoke_bool(0x673ED815D6E323B7,garageHash,p1,p2,p3,p4);
    IS_OBJECT_ENTIRELY_INSIDE_GARAGE=function(garageHash,entity,p2,p3)return n_invoker.invoke_bool(0x372EF6699146A1E4,garageHash,entity,p2,p3);
    IS_OBJECT_PARTIALLY_INSIDE_GARAGE=function(garageHash,entity,p2)return n_invoker.invoke_bool(0xF0EED5A6BC7B237A,garageHash,entity,p2);
    CLEAR_GARAGE=function(garageHash,isNetwork)return n_invoker.invoke_void(0xDA05194260CDCDF9,garageHash,isNetwork);
    CLEAR_OBJECTS_INSIDE_GARAGE=function(garageHash,vehicles,peds,objects,isNetwork)return n_invoker.invoke_void(0x190428512B240692,garageHash,vehicles,peds,objects,isNetwork);
    DISABLE_TIDYING_UP_IN_GARAGE=function(id,toggle)return n_invoker.invoke_void(0x659F9D71F52843F8,id,toggle);
    ENABLE_SAVING_IN_GARAGE=function(garageHash,toggle)return n_invoker.invoke_void(0xF2E1A7133DD356A6,garageHash,toggle);
    CLOSE_SAFEHOUSE_GARAGES=function()return n_invoker.invoke_void(0x66A49D021870FE88);
    DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS=function(x,y,z,radius,hash,p5)return n_invoker.invoke_bool(0xBFA48E2FF417213F,x,y,z,radius,hash,p5);
    IS_POINT_IN_ANGLED_AREA=function(xPos,yPos,zPos,x1,y1,z1,x2,y2,z2,width,debug,includeZ)return n_invoker.invoke_bool(0x2A70BAE8883E4C81,xPos,yPos,zPos,x1,y1,z1,x2,y2,z2,width,debug,includeZ);
    SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY=function(object,toggle)return n_invoker.invoke_void(0x4D89D607CB3DD1D2,object,toggle);
    SET_OBJECT_PHYSICS_PARAMS=function(object,weight,p2,p3,p4,p5,gravity,p7,p8,p9,p10,buoyancy)return n_invoker.invoke_void(0xF6DF6E90DE7DF90F,object,weight,p2,p3,p4,p5,gravity,p7,p8,p9,p10,buoyancy);
    GET_OBJECT_FRAGMENT_DAMAGE_HEALTH=function(p0,p1)return n_invoker.invoke_float(0xB6FBFD079B8D0596,p0,p1);
    SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN=function(object,toggle)return n_invoker.invoke_void(0x406137F8EF90EAF5,object,toggle);
    IS_ANY_OBJECT_NEAR_POINT=function(x,y,z,range,p4)return n_invoker.invoke_bool(0x397DC58FF00298D1,x,y,z,range,p4);
    IS_OBJECT_NEAR_POINT=function(objectHash,x,y,z,range)return n_invoker.invoke_bool(0x8C90FE4B381BA60A,objectHash,x,y,z,range);
    REMOVE_OBJECT_HIGH_DETAIL_MODEL=function(object)return n_invoker.invoke_void(0x4A39DB43E47CF3AA,object);
    BREAK_OBJECT_FRAGMENT_CHILD=function(p0,p1,p2)return n_invoker.invoke_void(0xE7E4C198B0185900,p0,p1,p2);
    DAMAGE_OBJECT_FRAGMENT_CHILD=function(p0,p1,p2)return n_invoker.invoke_void(0xE05F6AEEFEB0BB02,p0,p1,p2);
    FIX_OBJECT_FRAGMENT=function(object)return n_invoker.invoke_void(0xF9C1681347C8BD15,object);
    TRACK_OBJECT_VISIBILITY=function(object)return n_invoker.invoke_void(0xB252BC036B525623,object);
    IS_OBJECT_VISIBLE=function(object)return n_invoker.invoke_bool(0x8B32ACE6326A7546,object);
    SET_OBJECT_IS_SPECIAL_GOLFBALL=function(object,toggle)return n_invoker.invoke_void(0xC6033D32241F6FB5,object,toggle);
    SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS=function(p0,p1)return n_invoker.invoke_void(0xEB6F1A9B5510A5D2,p0,p1);
    ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS=function(value)return n_invoker.invoke_void(0xABDABF4E1EDECBFA,value);
    SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAME=function(object,toggle)return n_invoker.invoke_void(0xBCE595371A5FBAAF,object,toggle);
    GET_RAYFIRE_MAP_OBJECT=function(x,y,z,radius,name)return n_invoker.invoke_int(0xB48FCED898292E52,x,y,z,radius,name);
    SET_STATE_OF_RAYFIRE_MAP_OBJECT=function(object,state)return n_invoker.invoke_void(0x5C29F698D404C5E1,object,state);
    GET_STATE_OF_RAYFIRE_MAP_OBJECT=function(object)return n_invoker.invoke_int(0x899BA936634A322E,object);
    DOES_RAYFIRE_MAP_OBJECT_EXIST=function(object)return n_invoker.invoke_bool(0x52AF537A0C5B8AAD,object);
    GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE=function(object)return n_invoker.invoke_float(0x260EE4FDBDF4DB01,object);
    CREATE_PICKUP=function(pickupHash,posX,posY,posZ,p4,value,p6,modelHash)return n_invoker.invoke_int(0xFBA08C503DD5FA58,pickupHash,posX,posY,posZ,p4,value,p6,modelHash);
    CREATE_PICKUP_ROTATE=function(pickupHash,posX,posY,posZ,rotX,rotY,rotZ,flag,amount,p9,p10,modelHash)return n_invoker.invoke_int(0x891804727E0A98B7,pickupHash,posX,posY,posZ,rotX,rotY,rotZ,flag,amount,p9,p10,modelHash);
    FORCE_PICKUP_ROTATE_FACE_UP=function()return n_invoker.invoke_void(0x394CD08E31313C28);
    SET_CUSTOM_PICKUP_WEAPON_HASH=function(pickupHash,pickup)return n_invoker.invoke_void(0x826D1EE4D1CAFC78,pickupHash,pickup);
    CREATE_AMBIENT_PICKUP=function(pickupHash,posX,posY,posZ,flags,value,modelHash,p7,p8)return n_invoker.invoke_int(0x673966A0C0FD7171,pickupHash,posX,posY,posZ,flags,value,modelHash,p7,p8);
    CREATE_NON_NETWORKED_AMBIENT_PICKUP=function(pickupHash,posX,posY,posZ,flags,value,modelHash,p7,p8)return n_invoker.invoke_int(0x9C93764223E29C50,pickupHash,posX,posY,posZ,flags,value,modelHash,p7,p8);
    BLOCK_PLAYERS_FOR_AMBIENT_PICKUP=function(p0,p1)return n_invoker.invoke_void(0x1E3F1B1B891A2AAA,p0,p1);
    CREATE_PORTABLE_PICKUP=function(pickupHash,x,y,z,placeOnGround,modelHash)return n_invoker.invoke_int(0x2EAF1FDB2FB55698,pickupHash,x,y,z,placeOnGround,modelHash);
    CREATE_NON_NETWORKED_PORTABLE_PICKUP=function(pickupHash,x,y,z,placeOnGround,modelHash)return n_invoker.invoke_int(0x125494B98A21AAF7,pickupHash,x,y,z,placeOnGround,modelHash);
    ATTACH_PORTABLE_PICKUP_TO_PED=function(pickupObject,ped)return n_invoker.invoke_void(0x8DC39368BDD57755,pickupObject,ped);
    DETACH_PORTABLE_PICKUP_FROM_PED=function(pickupObject)return n_invoker.invoke_void(0xCF463D1E9A0AECB1,pickupObject);
    FORCE_PORTABLE_PICKUP_LAST_ACCESSIBLE_POSITION_SETTING=function(object)return n_invoker.invoke_void(0x5CE2E45A5CE2E45A,object);
    HIDE_PORTABLE_PICKUP_WHEN_DETACHED=function(pickupObject,toggle)return n_invoker.invoke_void(0x867458251D47CCB2,pickupObject,toggle);
    SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER=function(modelHash,number)return n_invoker.invoke_void(0x0BF3B3BD47D79C08,modelHash,number);
    SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS=function(toggle)return n_invoker.invoke_void(0x78857FC65CADB909,toggle);
    GET_SAFE_PICKUP_COORDS=function(x,y,z,p3,p4)return n_invoker.invoke_vec3(0x6E16BC2503FF1FF0,x,y,z,p3,p4);
    ADD_EXTENDED_PICKUP_PROBE_AREA=function(x,y,z,radius)return n_invoker.invoke_void(0xD4A7A435B3710D05,x,y,z,radius);
    CLEAR_EXTENDED_PICKUP_PROBE_AREAS=function()return n_invoker.invoke_void(0xB7C6D80FB371659A);
    GET_PICKUP_COORDS=function(pickup)return n_invoker.invoke_vec3(0x225B8B35C88029B3,pickup);
    SUPPRESS_PICKUP_SOUND_FOR_PICKUP=function(p0,p1)return n_invoker.invoke_void(0x8DCA505A5C196F05,p0,p1);
    REMOVE_ALL_PICKUPS_OF_TYPE=function(pickupHash)return n_invoker.invoke_void(0x27F9D613092159CF,pickupHash);
    HAS_PICKUP_BEEN_COLLECTED=function(pickup)return n_invoker.invoke_bool(0x80EC48E6679313F9,pickup);
    REMOVE_PICKUP=function(pickup)return n_invoker.invoke_void(0x3288D8ACAECD2AB2,pickup);
    CREATE_MONEY_PICKUPS=function(x,y,z,value,amount,model)return n_invoker.invoke_void(0x0589B5E791CE9B2B,x,y,z,value,amount,model);
    DOES_PICKUP_EXIST=function(pickup)return n_invoker.invoke_bool(0xAFC1CA75AD4074D1,pickup);
    DOES_PICKUP_OBJECT_EXIST=function(pickupObject)return n_invoker.invoke_bool(0xD9EFB6DBF7DAAEA3,pickupObject);
    GET_PICKUP_OBJECT=function(pickup)return n_invoker.invoke_int(0x5099BC55630B25AE,pickup);
    IS_OBJECT_A_PICKUP=function(object)return n_invoker.invoke_bool(0xFC481C641EBBD27D,object);
    IS_OBJECT_A_PORTABLE_PICKUP=function(object)return n_invoker.invoke_bool(0x0378C08504160D0D,object);
    DOES_PICKUP_OF_TYPE_EXIST_IN_AREA=function(pickupHash,x,y,z,radius)return n_invoker.invoke_bool(0xF9C36251F6E48E33,pickupHash,x,y,z,radius);
    SET_PICKUP_REGENERATION_TIME=function(pickup,duration)return n_invoker.invoke_void(0x78015C9B4B3ECC9D,pickup,duration);
    FORCE_PICKUP_REGENERATE=function(p0)return n_invoker.invoke_void(0x758A5C1B3B1E1990,p0);
    SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE=function(player,pickupHash,toggle)return n_invoker.invoke_void(0x616093EC6B139DD9,player,pickupHash,toggle);
    SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL=function(modelHash,toggle)return n_invoker.invoke_void(0x88EAEC617CD26926,modelHash,toggle);
    ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE=function(pickupHash)return n_invoker.invoke_void(0xFDC07C58E8AAB715,pickupHash);
    SET_TEAM_PICKUP_OBJECT=function(object,p1,p2)return n_invoker.invoke_void(0x53E0DF1A2A3CF0CA,object,p1,p2);
    PREVENT_COLLECTION_OF_PORTABLE_PICKUP=function(object,p1,p2)return n_invoker.invoke_void(0x92AEFB5F6E294023,object,p1,p2);
    SET_PICKUP_OBJECT_GLOW_WHEN_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x27F248C3FEBFAAD3,pickup,toggle);
    SET_PICKUP_GLOW_OFFSET=function(pickup,p1)return n_invoker.invoke_void(0x0596843B34B95CE5,pickup,p1);
    SET_PICKUP_OBJECT_GLOW_OFFSET=function(pickup,p1,p2)return n_invoker.invoke_void(0xA08FE5E49BDC39DD,pickup,p1,p2);
    SET_OBJECT_GLOW_IN_SAME_TEAM=function(pickup)return n_invoker.invoke_void(0x62454A641B41F3C5,pickup);
    SET_PICKUP_OBJECT_ARROW_MARKER=function(pickup,toggle)return n_invoker.invoke_void(0x39A5FB7EAF150840,pickup,toggle);
    ALLOW_PICKUP_ARROW_MARKER_WHEN_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x834344A414C7C85D,pickup,toggle);
    GET_DEFAULT_AMMO_FOR_WEAPON_PICKUP=function(pickupHash)return n_invoker.invoke_int(0xDB41D07A45A6D4B7,pickupHash);
    SET_PICKUP_GENERATION_RANGE_MULTIPLIER=function(multiplier)return n_invoker.invoke_void(0x318516E02DE3ECE2,multiplier);
    GET_PICKUP_GENERATION_RANGE_MULTIPLIER=function()return n_invoker.invoke_float(0xB3ECA65C7317F174);
    SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOW=function(p0)return n_invoker.invoke_void(0x31F924B53EADDF65,p0);
    SET_PICKUP_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x1C1B69FAE509BA97,pickup,toggle);
    SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x858EC9FD25DE04AA,pickup,toggle);
    SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x3ED2B83AB2E82799,pickup,toggle);
    SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLE=function(pickup,toggle)return n_invoker.invoke_void(0x8881C98A31117998,pickup,toggle);
    SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENT=function(p0)return n_invoker.invoke_void(0x8CFF648FBD7330F1,p0);
    SET_PORTABLE_PICKUP_PERSIST=function(pickup,toggle)return n_invoker.invoke_void(0x46F3ADD1E2D5BAF2,pickup,toggle);
    ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTS=function(pickup,toggle)return n_invoker.invoke_void(0x641F272B52E2F0F8,pickup,toggle);
    FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUP=function(pickup,toggle)return n_invoker.invoke_void(0x4C134B4DF76025D0,pickup,toggle);
    ALLOW_PICKUP_BY_NONE_PARTICIPANT=function(pickup,toggle)return n_invoker.invoke_void(0xAA059C615DE9DD03,pickup,toggle);
    SUPPRESS_PICKUP_REWARD_TYPE=function(rewardType,suppress)return n_invoker.invoke_void(0xF92099527DB8E2A7,rewardType,suppress);
    CLEAR_ALL_PICKUP_REWARD_TYPE_SUPPRESSION=function()return n_invoker.invoke_void(0xA2C1F5E92AFE49ED);
    CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION=function(rewardType)return n_invoker.invoke_void(0x762DB2D380B48D04,rewardType);
    RENDER_FAKE_PICKUP_GLOW=function(x,y,z,colorIndex)return n_invoker.invoke_void(0x3430676B11CDF21D,x,y,z,colorIndex);
    SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE=function(pickup)return n_invoker.invoke_void(0x7813E8B8C4AE4799,pickup);
    SET_PICKUP_TRACK_DAMAGE_EVENTS=function(pickup,toggle)return n_invoker.invoke_void(0xBFFE53AE7E67FCDC,pickup,toggle);
    SET_ENTITY_FLAG_SUPPRESS_SHADOW=function(entity,toggle)return n_invoker.invoke_void(0xD05A3241B9A86F19,entity,toggle);
    SET_ENTITY_FLAG_RENDER_SMALL_SHADOW=function(object,toggle)return n_invoker.invoke_void(0xB2D0BDE54F0E8E5A,object,toggle);
    GET_WEAPON_TYPE_FROM_PICKUP_TYPE=function(pickupHash)return n_invoker.invoke_int(0x08F96CA6C551AD51,pickupHash);
    GET_PICKUP_TYPE_FROM_WEAPON_HASH=function(weaponHash)return n_invoker.invoke_int(0xD6429A016084F1A5,weaponHash);
    IS_PICKUP_WEAPON_OBJECT_VALID=function(object)return n_invoker.invoke_bool(0x11D1E53A726891FE,object);
    GET_OBJECT_TINT_INDEX=function(object)return n_invoker.invoke_int(0xE84EB93729C5F36A,object);
    SET_OBJECT_TINT_INDEX=function(object,textureVariation)return n_invoker.invoke_void(0x971DA0055324D033,object,textureVariation);
    SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE=function(x,y,z,radius,modelHash,textureVariation)return n_invoker.invoke_bool(0xF12E33034D887F66,x,y,z,radius,modelHash,textureVariation);
    SET_PROP_TINT_INDEX=function(p0,p1)return n_invoker.invoke_void(0x31574B1B41268673,p0,p1);
    SET_PROP_LIGHT_COLOR=function(object,p1,r,g,b)return n_invoker.invoke_bool(0x5F048334B4A4E774,object,p1,r,g,b);
    IS_PROP_LIGHT_OVERRIDEN=function(object)return n_invoker.invoke_bool(0xADF084FB8F075D06,object);
    SET_OBJECT_IS_VISIBLE_IN_MIRRORS=function(object,toggle)return n_invoker.invoke_void(0x3B2FD68DB5F8331C,object,toggle);
    SET_OBJECT_SPEED_BOOST_AMOUNT=function(object,p1)return n_invoker.invoke_void(0x96EE0EBA0163DF80,object,p1);
    SET_OBJECT_SPEED_BOOST_DURATION=function(object,duration)return n_invoker.invoke_void(0xDF6CA0330F2E737B,object,duration);
    CONVERT_OLD_PICKUP_TYPE_TO_NEW=function(pickupHash)return n_invoker.invoke_int(0x5EAAD83F8CFB4575,pickupHash);
    SET_FORCE_OBJECT_THIS_FRAME=function(x,y,z,p3)return n_invoker.invoke_void(0xF538081986E49E9D,x,y,z,p3);
    ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE=function(object)return n_invoker.invoke_void(0xADBE4809F19F927A,object);
    SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE=function(p0)return n_invoker.invoke_void(0x8CAAB2BD3EA58BD4,p0);
    SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT=function(entity,p1)return n_invoker.invoke_void(0x63ECF581BC70E363,entity,p1);
    SET_DRIVE_ARTICULATED_JOINT=function(object,toggle,p2)return n_invoker.invoke_void(0x911024442F4898F0,object,toggle,p2);
    SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR=function(object,toggle,p2,ped)return n_invoker.invoke_void(0xB20834A7DD3D8896,object,toggle,p2,ped);
    SET_OBJECT_IS_A_PRESSURE_PLATE=function(object,toggle)return n_invoker.invoke_void(0x734E1714D077DA9A,object,toggle);
    SET_WEAPON_IMPACTS_APPLY_GREATER_FORCE=function(object,p1)return n_invoker.invoke_void(0x1A6CBB06E2D0D79D,object,p1);
    GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLE=function(object,p1)return n_invoker.invoke_bool(0x43C677F1E1158005,object,p1);
    GET_IS_ARTICULATED_JOINT_AT_MAX_ANGLE=function(p0,p1)return n_invoker.invoke_bool(0x3BD770D281982DB5,p0,p1);
    SET_IS_OBJECT_ARTICULATED=function(object,toggle)return n_invoker.invoke_void(0x1C57C94A6446492A,object,toggle);
    SET_IS_OBJECT_BALL=function(object,toggle)return n_invoker.invoke_void(0xB5B7742424BD4445,object,toggle);
};

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