TASK
TASK = {
TASK_PAUSE=function(ped,ms)return n_invoker.invoke_void(0xE73A266DB0CA9042,ped,ms);
TASK_STAND_STILL=function(ped,time)return n_invoker.invoke_void(0x919BE13EED931959,ped,time);
TASK_JUMP=function(ped,usePlayerLaunchForce,doSuperJump,useFullSuperJumpForce)return n_invoker.invoke_void(0x0AE4086104E067B1,ped,usePlayerLaunchForce,doSuperJump,useFullSuperJumpForce);
TASK_COWER=function(ped,duration)return n_invoker.invoke_void(0x3EB1FE9E8E908E15,ped,duration);
TASK_HANDS_UP=function(ped,duration,facingPed,timeToFacePed,flags)return n_invoker.invoke_void(0xF2EAB31979A7F910,ped,duration,facingPed,timeToFacePed,flags);
UPDATE_TASK_HANDS_UP_DURATION=function(ped,duration)return n_invoker.invoke_void(0xA98FCAFD7893C834,ped,duration);
TASK_OPEN_VEHICLE_DOOR=function(ped,vehicle,timeOut,seat,speed)return n_invoker.invoke_void(0x965791A9A488A062,ped,vehicle,timeOut,seat,speed);
TASK_ENTER_VEHICLE=function(ped,vehicle,timeout,seat,speed,flag,overrideEntryClipsetName)return n_invoker.invoke_void(0xC20E50AA46D09CA8,ped,vehicle,timeout,seat,speed,flag,overrideEntryClipsetName);
TASK_LEAVE_VEHICLE=function(ped,vehicle,flags)return n_invoker.invoke_void(0xD3DBCE61A490BE02,ped,vehicle,flags);
TASK_GET_OFF_BOAT=function(ped,boat)return n_invoker.invoke_void(0x9C00E77AF14B2DFF,ped,boat);
TASK_SKY_DIVE=function(ped,instant)return n_invoker.invoke_void(0x601736CFE536B0A0,ped,instant);
TASK_PARACHUTE=function(ped,giveParachuteItem,instant)return n_invoker.invoke_void(0xD2F1C53C97EE81AB,ped,giveParachuteItem,instant);
TASK_PARACHUTE_TO_TARGET=function(ped,x,y,z)return n_invoker.invoke_void(0xB33E291AFA6BD03A,ped,x,y,z);
SET_PARACHUTE_TASK_TARGET=function(ped,x,y,z)return n_invoker.invoke_void(0xC313379AF0FCEDA7,ped,x,y,z);
SET_PARACHUTE_TASK_THRUST=function(ped,thrust)return n_invoker.invoke_void(0x0729BAC1B8C64317,ped,thrust);
TASK_RAPPEL_FROM_HELI=function(ped,minHeightAboveGround)return n_invoker.invoke_void(0x09693B0312F91649,ped,minHeightAboveGround);
TASK_VEHICLE_DRIVE_TO_COORD=function(ped,vehicle,x,y,z,speed,p6,vehicleModel,drivingMode,stopRange,straightLineDistance)return n_invoker.invoke_void(0xE2A2AA2F659D77A7,ped,vehicle,x,y,z,speed,p6,vehicleModel,drivingMode,stopRange,straightLineDistance);
TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE=function(ped,vehicle,x,y,z,speed,driveMode,stopRange)return n_invoker.invoke_void(0x158BB33F920D360C,ped,vehicle,x,y,z,speed,driveMode,stopRange);
TASK_VEHICLE_DRIVE_WANDER=function(ped,vehicle,speed,drivingStyle)return n_invoker.invoke_void(0x480142959D337D00,ped,vehicle,speed,drivingStyle);
TASK_FOLLOW_TO_OFFSET_OF_ENTITY=function(ped,entity,offsetX,offsetY,offsetZ,movementSpeed,timeout,stoppingRange,persistFollowing)return n_invoker.invoke_void(0x304AE42E357B8C7E,ped,entity,offsetX,offsetY,offsetZ,movementSpeed,timeout,stoppingRange,persistFollowing);
TASK_GO_STRAIGHT_TO_COORD=function(ped,x,y,z,speed,timeout,targetHeading,distanceToSlide)return n_invoker.invoke_void(0xD76B57B44F1E6F8B,ped,x,y,z,speed,timeout,targetHeading,distanceToSlide);
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY=function(ped,entity,x,y,z,moveBlendRatio,time)return n_invoker.invoke_void(0x61E360B7E040D12E,ped,entity,x,y,z,moveBlendRatio,time);
TASK_ACHIEVE_HEADING=function(ped,heading,timeout)return n_invoker.invoke_void(0x93B93A37987F1F3D,ped,heading,timeout);
TASK_FLUSH_ROUTE=function()return n_invoker.invoke_void(0x841142A1376E9006);
TASK_EXTEND_ROUTE=function(x,y,z)return n_invoker.invoke_void(0x1E7889778264843A,x,y,z);
TASK_FOLLOW_POINT_ROUTE=function(ped,speed,mode)return n_invoker.invoke_void(0x595583281858626E,ped,speed,mode);
TASK_GO_TO_ENTITY=function(entity,target,duration,distance,moveBlendRatio,slowDownDistance,flags)return n_invoker.invoke_void(0x6A071245EB0D1882,entity,target,duration,distance,moveBlendRatio,slowDownDistance,flags);
TASK_SMART_FLEE_COORD=function(ped,x,y,z,distance,time,preferPavements,quitIfOutOfRange)return n_invoker.invoke_void(0x94587F17E9C365D5,ped,x,y,z,distance,time,preferPavements,quitIfOutOfRange);
TASK_SMART_FLEE_PED=function(ped,fleeTarget,safeDistance,fleeTime,preferPavements,updateToNearestHatedPed)return n_invoker.invoke_void(0x22B0D0E37CCB840D,ped,fleeTarget,safeDistance,fleeTime,preferPavements,updateToNearestHatedPed);
TASK_REACT_AND_FLEE_PED=function(ped,fleeTarget)return n_invoker.invoke_void(0x72C896464915D1B1,ped,fleeTarget);
TASK_SHOCKING_EVENT_REACT=function(ped,eventHandle)return n_invoker.invoke_void(0x452419CBD838065B,ped,eventHandle);
TASK_WANDER_IN_AREA=function(ped,x,y,z,radius,minimalLength,timeBetweenWalks)return n_invoker.invoke_void(0xE054346CA3A0F315,ped,x,y,z,radius,minimalLength,timeBetweenWalks);
TASK_WANDER_STANDARD=function(ped,heading,flags)return n_invoker.invoke_void(0xBB9CE077274F6A1B,ped,heading,flags);
TASK_WANDER_SPECIFIC=function(ped,conditionalAnimGroupStr,conditionalAnimStr,heading)return n_invoker.invoke_void(0x6919A2F136426098,ped,conditionalAnimGroupStr,conditionalAnimStr,heading);
TASK_VEHICLE_PARK=function(ped,vehicle,x,y,z,heading,mode,radius,keepEngineOn)return n_invoker.invoke_void(0x0F3E34E968EA374E,ped,vehicle,x,y,z,heading,mode,radius,keepEngineOn);
TASK_STEALTH_KILL=function(killer,target,stealthKillActionResultHash,desiredMoveBlendRatio,stealthFlags)return n_invoker.invoke_void(0xAA5DC05579D60BD9,killer,target,stealthKillActionResultHash,desiredMoveBlendRatio,stealthFlags);
TASK_PLANT_BOMB=function(ped,x,y,z,heading)return n_invoker.invoke_void(0x965FEC691D55E9BF,ped,x,y,z,heading);
TASK_FOLLOW_NAV_MESH_TO_COORD=function(ped,x,y,z,moveBlendRatio,time,targetRadius,flags,targetHeading)return n_invoker.invoke_void(0x15D3A79D4E44B913,ped,x,y,z,moveBlendRatio,time,targetRadius,flags,targetHeading);
TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED=function(ped,x,y,z,moveBlendRatio,time,targetRadius,flags,slideToCoordHeading,maxSlopeNavigable,clampMaxSearchDistance,targetHeading)return n_invoker.invoke_void(0x17F58B88D085DBAC,ped,x,y,z,moveBlendRatio,time,targetRadius,flags,slideToCoordHeading,maxSlopeNavigable,clampMaxSearchDistance,targetHeading);
SET_PED_PATH_CAN_USE_CLIMBOVERS=function(ped,Toggle)return n_invoker.invoke_void(0x8E06A6FE76C9EFF4,ped,Toggle);
SET_PED_PATH_CAN_USE_LADDERS=function(ped,Toggle)return n_invoker.invoke_void(0x77A5B103C87F476E,ped,Toggle);
SET_PED_PATH_CAN_DROP_FROM_HEIGHT=function(ped,Toggle)return n_invoker.invoke_void(0xE361C5C71C431A4F,ped,Toggle);
SET_PED_PATH_CLIMB_COST_MODIFIER=function(ped,modifier)return n_invoker.invoke_void(0x88E32DB8C1A4AA4B,ped,modifier);
SET_PED_PATH_MAY_ENTER_WATER=function(ped,mayEnterWater)return n_invoker.invoke_void(0xF35425A4204367EC,ped,mayEnterWater);
SET_PED_PATH_PREFER_TO_AVOID_WATER=function(ped,avoidWater)return n_invoker.invoke_void(0x38FE1EC73743793C,ped,avoidWater);
SET_PED_PATH_AVOID_FIRE=function(ped,avoidFire)return n_invoker.invoke_void(0x4455517B28441E60,ped,avoidFire);
SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT=function(height)return n_invoker.invoke_void(0x6C6B148586F934F7,height);
GET_NAVMESH_ROUTE_DISTANCE_REMAINING=function(ped,distanceRemaining,isPathReady)return n_invoker.invoke_int(0xC6F5C0BCDC74D62D,ped,distanceRemaining,isPathReady);
GET_NAVMESH_ROUTE_RESULT=function(ped)return n_invoker.invoke_int(0x632E831F382A0FA8,ped);
IS_CONTROLLED_VEHICLE_UNABLE_TO_GET_TO_ROAD=function(ped)return n_invoker.invoke_bool(0x3E38E28A1D80DDF6,ped);
TASK_GO_TO_COORD_ANY_MEANS=function(ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets)return n_invoker.invoke_void(0x5BC448CB78FA3E88,ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets);
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS=function(ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets,extraVehToTargetDistToPreferVehicle,driveStraightLineDistance,extraFlags,warpTimerMS)return n_invoker.invoke_void(0x1DD45F9ECFDB1BC9,ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets,extraVehToTargetDistToPreferVehicle,driveStraightLineDistance,extraFlags,warpTimerMS);
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED=function(ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets,extraVehToTargetDistToPreferVehicle,driveStraightLineDistance,extraFlags,cruiseSpeed,targetArriveDist)return n_invoker.invoke_void(0xB8ECD61F531A7B02,ped,x,y,z,moveBlendRatio,vehicle,useLongRangeVehiclePathing,drivingFlags,maxRangeToShootTargets,extraVehToTargetDistToPreferVehicle,driveStraightLineDistance,extraFlags,cruiseSpeed,targetArriveDist);
TASK_PLAY_ANIM=function(ped,animDictionary,animationName,blendInSpeed,blendOutSpeed,duration,flag,playbackRate,lockX,lockY,lockZ)return n_invoker.invoke_void(0xEA47FE3719165B94,ped,animDictionary,animationName,blendInSpeed,blendOutSpeed,duration,flag,playbackRate,lockX,lockY,lockZ);
TASK_PLAY_ANIM_ADVANCED=function(ped,animDict,animName,posX,posY,posZ,rotX,rotY,rotZ,animEnterSpeed,animExitSpeed,duration,flag,animTime,rotOrder,ikFlags)return n_invoker.invoke_void(0x83CDB10EA29B370B,ped,animDict,animName,posX,posY,posZ,rotX,rotY,rotZ,animEnterSpeed,animExitSpeed,duration,flag,animTime,rotOrder,ikFlags);
STOP_ANIM_TASK=function(entity,animDictionary,animationName,blendDelta)return n_invoker.invoke_void(0x97FF36A1D40EA00A,entity,animDictionary,animationName,blendDelta);
TASK_SCRIPTED_ANIMATION=function(ped,priorityLowData,priorityMidData,priorityHighData,blendInDelta,blendOutDelta)return n_invoker.invoke_void(0x126EF75F1E17ABE5,ped,priorityLowData,priorityMidData,priorityHighData,blendInDelta,blendOutDelta);
PLAY_ENTITY_SCRIPTED_ANIM=function(entity,priorityLowData,priorityMidData,priorityHighData,blendInDelta,blendOutDelta)return n_invoker.invoke_void(0x77A1EEC547E7FCF1,entity,priorityLowData,priorityMidData,priorityHighData,blendInDelta,blendOutDelta);
STOP_ANIM_PLAYBACK=function(entity,priority,secondary)return n_invoker.invoke_void(0xEE08C992D238C5D1,entity,priority,secondary);
SET_ANIM_WEIGHT=function(entity,weight,priority,index,secondary)return n_invoker.invoke_void(0x207F1A47C0342F48,entity,weight,priority,index,secondary);
SET_ANIM_PHASE=function(entity,phase,priority,secondary)return n_invoker.invoke_void(0xDDF3CB5A0A4C0B49,entity,phase,priority,secondary);
SET_ANIM_RATE=function(entity,rate,priority,secondary)return n_invoker.invoke_void(0x032D49C5E359C847,entity,rate,priority,secondary);
SET_ANIM_LOOPED=function(entity,looped,priority,secondary)return n_invoker.invoke_void(0x70033C3CC29A1FF4,entity,looped,priority,secondary);
TASK_PLAY_PHONE_GESTURE_ANIMATION=function(ped,animDict,animation,boneMaskType,blendInDuration,blendOutDuration,isLooping,holdLastFrame)return n_invoker.invoke_void(0x8FBB6758B3B3E9EC,ped,animDict,animation,boneMaskType,blendInDuration,blendOutDuration,isLooping,holdLastFrame);
TASK_STOP_PHONE_GESTURE_ANIMATION=function(ped,blendOutOverride)return n_invoker.invoke_void(0x3FA00D4F4641BFAE,ped,blendOutOverride);
IS_PLAYING_PHONE_GESTURE_ANIM=function(ped)return n_invoker.invoke_bool(0xB8EBB1E9D3588C10,ped);
GET_PHONE_GESTURE_ANIM_CURRENT_TIME=function(ped)return n_invoker.invoke_float(0x47619ABE8B268C60,ped);
GET_PHONE_GESTURE_ANIM_TOTAL_TIME=function(ped)return n_invoker.invoke_float(0x1EE0F68A7C25DEC6,ped);
TASK_VEHICLE_PLAY_ANIM=function(vehicle,animationSet,animationName)return n_invoker.invoke_void(0x69F5C3BD0F3EBD89,vehicle,animationSet,animationName);
TASK_LOOK_AT_COORD=function(entity,x,y,z,duration,flags,priority)return n_invoker.invoke_void(0x6FA46612594F7973,entity,x,y,z,duration,flags,priority);
TASK_LOOK_AT_ENTITY=function(ped,lookAt,duration,flags,priority)return n_invoker.invoke_void(0x69F4BE8C8CC4796C,ped,lookAt,duration,flags,priority);
TASK_CLEAR_LOOK_AT=function(ped)return n_invoker.invoke_void(0x0F804F1DB19B9689,ped);
OPEN_SEQUENCE_TASK=function(taskSequenceId)return n_invoker.invoke_void(0xE8854A4326B9E12B,taskSequenceId);
CLOSE_SEQUENCE_TASK=function(taskSequenceId)return n_invoker.invoke_void(0x39E72BC99E6360CB,taskSequenceId);
TASK_PERFORM_SEQUENCE=function(ped,taskSequenceId)return n_invoker.invoke_void(0x5ABA3986D90D8A3B,ped,taskSequenceId);
TASK_PERFORM_SEQUENCE_LOCALLY=function(ped,taskSequenceId)return n_invoker.invoke_void(0x8C33220C8D78CA0D,ped,taskSequenceId);
CLEAR_SEQUENCE_TASK=function(taskSequenceId)return n_invoker.invoke_void(0x3841422E9C488D8C,taskSequenceId);
SET_SEQUENCE_TO_REPEAT=function(taskSequenceId,_repeat)return n_invoker.invoke_void(0x58C70CF3A41E4AE7,taskSequenceId,_repeat);
GET_SEQUENCE_PROGRESS=function(ped)return n_invoker.invoke_int(0x00A9010CFE1E3533,ped);
GET_IS_TASK_ACTIVE=function(ped,taskIndex)return n_invoker.invoke_bool(0xB0760331C7AA4155,ped,taskIndex);
GET_SCRIPT_TASK_STATUS=function(ped,taskHash)return n_invoker.invoke_int(0x77F1BEB8863288D5,ped,taskHash);
GET_ACTIVE_VEHICLE_MISSION_TYPE=function(vehicle)return n_invoker.invoke_int(0x534AEBA6E5ED4CAB,vehicle);
TASK_LEAVE_ANY_VEHICLE=function(ped,delayTime,flags)return n_invoker.invoke_void(0x504D54DF3F6F2247,ped,delayTime,flags);
TASK_AIM_GUN_SCRIPTED=function(ped,scriptTask,disableBlockingClip,instantBlendToAim)return n_invoker.invoke_void(0x7A192BE16D373D00,ped,scriptTask,disableBlockingClip,instantBlendToAim);
TASK_AIM_GUN_SCRIPTED_WITH_TARGET=function(ped,target,x,y,z,gunTaskType,disableBlockingClip,forceAim)return n_invoker.invoke_void(0x8605AF0DE8B3A5AC,ped,target,x,y,z,gunTaskType,disableBlockingClip,forceAim);
UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET=function(ped,target,x,y,z,disableBlockingClip)return n_invoker.invoke_void(0x9724FB59A3E72AD0,ped,target,x,y,z,disableBlockingClip);
GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK=function(gunTaskType)return n_invoker.invoke_str(0x3A8CADC7D37AACC5,gunTaskType);
TASK_AIM_GUN_AT_ENTITY=function(ped,entity,duration,instantBlendToAim)return n_invoker.invoke_void(0x9B53BB6E8943AF53,ped,entity,duration,instantBlendToAim);
TASK_TURN_PED_TO_FACE_ENTITY=function(ped,entity,duration)return n_invoker.invoke_void(0x5AD23D40115353AC,ped,entity,duration);
TASK_AIM_GUN_AT_COORD=function(ped,x,y,z,time,instantBlendToAim,playAnimIntro)return n_invoker.invoke_void(0x6671F3EEC681BDA1,ped,x,y,z,time,instantBlendToAim,playAnimIntro);
TASK_SHOOT_AT_COORD=function(ped,x,y,z,duration,firingPattern)return n_invoker.invoke_void(0x46A6CC01E0826106,ped,x,y,z,duration,firingPattern);
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT=function(ped,vehicle,useAlternateShuffle)return n_invoker.invoke_void(0x7AA80209BDA643EB,ped,vehicle,useAlternateShuffle);
CLEAR_PED_TASKS=function(ped)return n_invoker.invoke_void(0xE1EF3C1216AFF2CD,ped);
CLEAR_PED_SECONDARY_TASK=function(ped)return n_invoker.invoke_void(0x176CECF6F920D707,ped);
TASK_EVERYONE_LEAVE_VEHICLE=function(vehicle)return n_invoker.invoke_void(0x7F93691AB4B92272,vehicle);
TASK_GOTO_ENTITY_OFFSET=function(ped,entity,time,seekRadius,seekAngleDeg,moveBlendRatio,gotoEntityOffsetFlags)return n_invoker.invoke_void(0xE39B4FF4FDEBDE27,ped,entity,time,seekRadius,seekAngleDeg,moveBlendRatio,gotoEntityOffsetFlags);
TASK_GOTO_ENTITY_OFFSET_XY=function(ped,entity,duration,targetRadius,offsetX,offsetY,moveBlendRatio,gotoEntityOffsetFlags)return n_invoker.invoke_void(0x338E7EF52B6095A9,ped,entity,duration,targetRadius,offsetX,offsetY,moveBlendRatio,gotoEntityOffsetFlags);
TASK_TURN_PED_TO_FACE_COORD=function(ped,x,y,z,duration)return n_invoker.invoke_void(0x1DDA930A0AC38571,ped,x,y,z,duration);
TASK_VEHICLE_TEMP_ACTION=function(driver,vehicle,action,time)return n_invoker.invoke_void(0xC429DCEEB339E129,driver,vehicle,action,time);
TASK_VEHICLE_MISSION=function(driver,vehicle,vehicleTarget,missionType,cruiseSpeed,drivingStyle,targetReached,straightLineDistance,DriveAgainstTraffic)return n_invoker.invoke_void(0x659427E0EF36BCDE,driver,vehicle,vehicleTarget,missionType,cruiseSpeed,drivingStyle,targetReached,straightLineDistance,DriveAgainstTraffic);
TASK_VEHICLE_MISSION_PED_TARGET=function(ped,vehicle,pedTarget,missionType,maxSpeed,drivingStyle,minDistance,straightLineDistance,DriveAgainstTraffic)return n_invoker.invoke_void(0x9454528DF15D657A,ped,vehicle,pedTarget,missionType,maxSpeed,drivingStyle,minDistance,straightLineDistance,DriveAgainstTraffic);
TASK_VEHICLE_MISSION_COORS_TARGET=function(ped,vehicle,x,y,z,mission,cruiseSpeed,drivingStyle,targetReached,straightLineDistance,DriveAgainstTraffic)return n_invoker.invoke_void(0xF0AF20AA7731F8C3,ped,vehicle,x,y,z,mission,cruiseSpeed,drivingStyle,targetReached,straightLineDistance,DriveAgainstTraffic);
TASK_VEHICLE_ESCORT=function(ped,vehicle,targetVehicle,mode,speed,drivingStyle,minDistance,minHeightAboveTerrain,noRoadsDistance)return n_invoker.invoke_void(0x0FA6E4B75F302400,ped,vehicle,targetVehicle,mode,speed,drivingStyle,minDistance,minHeightAboveTerrain,noRoadsDistance);
TASK_VEHICLE_FOLLOW=function(driver,vehicle,targetEntity,speed,drivingStyle,minDistance)return n_invoker.invoke_void(0xFC545A9F0626E3B6,driver,vehicle,targetEntity,speed,drivingStyle,minDistance);
TASK_VEHICLE_CHASE=function(driver,targetEnt)return n_invoker.invoke_void(0x3C08A8E30363B353,driver,targetEnt);
TASK_VEHICLE_HELI_PROTECT=function(pilot,vehicle,entityToFollow,targetSpeed,drivingFlags,radius,altitude,heliFlags)return n_invoker.invoke_void(0x1E09C32048FEFD1C,pilot,vehicle,entityToFollow,targetSpeed,drivingFlags,radius,altitude,heliFlags);
SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG=function(ped,flag,set)return n_invoker.invoke_void(0xCC665AAC360D31E7,ped,flag,set);
SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE=function(ped,distance)return n_invoker.invoke_void(0x639B642FACBE4EDD,ped,distance);
TASK_HELI_CHASE=function(pilot,entityToFollow,x,y,z)return n_invoker.invoke_void(0xAC83B1DB38D0ADA0,pilot,entityToFollow,x,y,z);
TASK_PLANE_CHASE=function(pilot,entityToFollow,x,y,z)return n_invoker.invoke_void(0x2D2386F273FF7A25,pilot,entityToFollow,x,y,z);
TASK_PLANE_LAND=function(pilot,plane,runwayStartX,runwayStartY,runwayStartZ,runwayEndX,runwayEndY,runwayEndZ)return n_invoker.invoke_void(0xBF19721FA34D32C0,pilot,plane,runwayStartX,runwayStartY,runwayStartZ,runwayEndX,runwayEndY,runwayEndZ);
CLEAR_DEFAULT_PRIMARY_TASK=function(ped)return n_invoker.invoke_void(0x6100B3CEFD43452E,ped);
CLEAR_PRIMARY_VEHICLE_TASK=function(vehicle)return n_invoker.invoke_void(0xDBBC7A2432524127,vehicle);
CLEAR_VEHICLE_CRASH_TASK=function(vehicle)return n_invoker.invoke_void(0x53DDC75BC3AC0A90,vehicle);
TASK_PLANE_GOTO_PRECISE_VTOL=function(ped,vehicle,x,y,z,flightHeight,minHeightAboveTerrain,useDesiredOrientation,desiredOrientation,autopilot)return n_invoker.invoke_void(0xF7F9DCCA89E7505B,ped,vehicle,x,y,z,flightHeight,minHeightAboveTerrain,useDesiredOrientation,desiredOrientation,autopilot);
TASK_SUBMARINE_GOTO_AND_STOP=function(ped,submarine,x,y,z,autopilot)return n_invoker.invoke_void(0xC22B40579A498CA4,ped,submarine,x,y,z,autopilot);
TASK_HELI_MISSION=function(pilot,aircraft,targetVehicle,targetPed,destinationX,destinationY,destinationZ,missionFlag,maxSpeed,radius,targetHeading,maxHeight,minHeight,slowDownDistance,behaviorFlags)return n_invoker.invoke_void(0xDAD029E187A2BEB4,pilot,aircraft,targetVehicle,targetPed,destinationX,destinationY,destinationZ,missionFlag,maxSpeed,radius,targetHeading,maxHeight,minHeight,slowDownDistance,behaviorFlags);
TASK_HELI_ESCORT_HELI=function(pilot,heli1,heli2,offsetX,offsetY,offsetZ)return n_invoker.invoke_void(0xB385523325077210,pilot,heli1,heli2,offsetX,offsetY,offsetZ);
TASK_PLANE_MISSION=function(pilot,aircraft,targetVehicle,targetPed,destinationX,destinationY,destinationZ,missionFlag,angularDrag,targetReached,targetHeading,maxZ,minZ,precise)return n_invoker.invoke_void(0x23703CD154E83B88,pilot,aircraft,targetVehicle,targetPed,destinationX,destinationY,destinationZ,missionFlag,angularDrag,targetReached,targetHeading,maxZ,minZ,precise);
TASK_PLANE_TAXI=function(pilot,aircraft,x,y,z,cruiseSpeed,targetReached)return n_invoker.invoke_void(0x92C360B5F15D2302,pilot,aircraft,x,y,z,cruiseSpeed,targetReached);
TASK_BOAT_MISSION=function(pedDriver,vehicle,targetVehicle,targetPed,x,y,z,mission,maxSpeed,drivingStyle,targetReached,boatFlags)return n_invoker.invoke_void(0x15C86013127CE63F,pedDriver,vehicle,targetVehicle,targetPed,x,y,z,mission,maxSpeed,drivingStyle,targetReached,boatFlags);
TASK_DRIVE_BY=function(driverPed,targetPed,targetVehicle,targetX,targetY,targetZ,distanceToShoot,pedAccuracy,pushUnderneathDrivingTaskIfDriving,firingPattern)return n_invoker.invoke_void(0x2F8AF0E82773A171,driverPed,targetPed,targetVehicle,targetX,targetY,targetZ,distanceToShoot,pedAccuracy,pushUnderneathDrivingTaskIfDriving,firingPattern);
SET_DRIVEBY_TASK_TARGET=function(shootingPed,targetPed,targetVehicle,x,y,z)return n_invoker.invoke_void(0xE5B302114D8162EE,shootingPed,targetPed,targetVehicle,x,y,z);
CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK=function(ped)return n_invoker.invoke_void(0xC35B5CDB2824CF69,ped);
IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK=function(ped)return n_invoker.invoke_bool(0x8785E6E40C7A8818,ped);
CONTROL_MOUNTED_WEAPON=function(ped)return n_invoker.invoke_bool(0xDCFE42068FE0135A,ped);
SET_MOUNTED_WEAPON_TARGET=function(shootingPed,targetPed,targetVehicle,x,y,z,taskMode,ignoreTargetVehDeadCheck)return n_invoker.invoke_void(0xCCD892192C6D2BB9,shootingPed,targetPed,targetVehicle,x,y,z,taskMode,ignoreTargetVehDeadCheck);
IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK=function(ped)return n_invoker.invoke_bool(0xA320EF046186FA3B,ped);
TASK_USE_MOBILE_PHONE=function(ped,usePhone,desiredPhoneMode)return n_invoker.invoke_void(0xBD2A8EC3AF4DE7DB,ped,usePhone,desiredPhoneMode);
TASK_USE_MOBILE_PHONE_TIMED=function(ped,duration)return n_invoker.invoke_void(0x5EE02954A14C69DB,ped,duration);
TASK_CHAT_TO_PED=function(ped,target,flags,goToLocationX,goToLocationY,goToLocationZ,headingDegs,idleTime)return n_invoker.invoke_void(0x8C338E0263E4FD19,ped,target,flags,goToLocationX,goToLocationY,goToLocationZ,headingDegs,idleTime);
TASK_WARP_PED_INTO_VEHICLE=function(ped,vehicle,seat)return n_invoker.invoke_void(0x9A7D091411C5F684,ped,vehicle,seat);
TASK_SHOOT_AT_ENTITY=function(entity,target,duration,firingPattern)return n_invoker.invoke_void(0x08DA95E8298AE772,entity,target,duration,firingPattern);
TASK_CLIMB=function(ped,usePlayerLaunchForce)return n_invoker.invoke_void(0x89D9FCC2435112F1,ped,usePlayerLaunchForce);
TASK_CLIMB_LADDER=function(ped,fast)return n_invoker.invoke_void(0xB6C987F9285A3814,ped,fast);
TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE=function(ped,x1,y1,z1,x2,y2,z2,minZ,ropeHandle,clipSet,p10)return n_invoker.invoke_void(0xEAF66ACDDC794793,ped,x1,y1,z1,x2,y2,z2,minZ,ropeHandle,clipSet,p10);
GET_TASK_RAPPEL_DOWN_WALL_STATE=function(ped)return n_invoker.invoke_int(0x9D252648778160DF,ped);
CLEAR_PED_TASKS_IMMEDIATELY=function(ped)return n_invoker.invoke_void(0xAAA34F8A7CB32098,ped);
TASK_PERFORM_SEQUENCE_FROM_PROGRESS=function(ped,taskIndex,progress1,progress2)return n_invoker.invoke_void(0x89221B16730234F0,ped,taskIndex,progress1,progress2);
SET_NEXT_DESIRED_MOVE_STATE=function(nextMoveState)return n_invoker.invoke_void(0xF1B9F16E89E2C93A,nextMoveState);
SET_PED_DESIRED_MOVE_BLEND_RATIO=function(ped,newMoveBlendRatio)return n_invoker.invoke_void(0x1E982AC8716912C5,ped,newMoveBlendRatio);
GET_PED_DESIRED_MOVE_BLEND_RATIO=function(ped)return n_invoker.invoke_float(0x8517D4A6CA8513ED,ped);
TASK_GOTO_ENTITY_AIMING=function(ped,target,distanceToStopAt,StartAimingDist)return n_invoker.invoke_void(0xA9DA48FAB8A76C12,ped,target,distanceToStopAt,StartAimingDist);
TASK_SET_DECISION_MAKER=function(ped,decisionMakerId)return n_invoker.invoke_void(0xEB8517DDA73720DA,ped,decisionMakerId);
TASK_SET_SPHERE_DEFENSIVE_AREA=function(ped,x,y,z,radius)return n_invoker.invoke_void(0x933C06518B52A9A4,ped,x,y,z,radius);
TASK_CLEAR_DEFENSIVE_AREA=function(ped)return n_invoker.invoke_void(0x95A6C46A31D1917D,ped);
TASK_PED_SLIDE_TO_COORD=function(ped,x,y,z,heading,speed)return n_invoker.invoke_void(0xD04FE6765D990A06,ped,x,y,z,heading,speed);
TASK_PED_SLIDE_TO_COORD_HDG_RATE=function(ped,x,y,z,heading,speed,headingChangeRate)return n_invoker.invoke_void(0x5A4A6A6D3DC64F52,ped,x,y,z,heading,speed,headingChangeRate);
ADD_COVER_POINT=function(x,y,z,direction,usage,height,arc,isPriority)return n_invoker.invoke_int(0xD5C12A75C7B9497F,x,y,z,direction,usage,height,arc,isPriority);
REMOVE_COVER_POINT=function(coverpoint)return n_invoker.invoke_void(0xAE287C923D891715,coverpoint);
DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS=function(x,y,z)return n_invoker.invoke_bool(0xA98B8E3C088E5A31,x,y,z);
GET_SCRIPTED_COVER_POINT_COORDS=function(coverpoint)return n_invoker.invoke_vec3(0x594A1028FC2A3E85,coverpoint);
ADD_SCRIPTED_COVER_AREA=function(x,y,z,radius)return n_invoker.invoke_void(0x28B7B9BFDAF274AA,x,y,z,radius);
TASK_COMBAT_PED=function(ped,targetPed,combatFlags,threatResponseFlags)return n_invoker.invoke_void(0xF166E48407BAC484,ped,targetPed,combatFlags,threatResponseFlags);
TASK_COMBAT_PED_TIMED=function(ped,target,time,flags)return n_invoker.invoke_void(0x944F30DCB7096BDE,ped,target,time,flags);
TASK_SEEK_COVER_FROM_POS=function(ped,x,y,z,duration,allowPeekingAndFiring)return n_invoker.invoke_void(0x75AC2B60386D89F2,ped,x,y,z,duration,allowPeekingAndFiring);
TASK_SEEK_COVER_FROM_PED=function(ped,target,duration,allowPeekingAndFiring)return n_invoker.invoke_void(0x84D32B3BEC531324,ped,target,duration,allowPeekingAndFiring);
TASK_SEEK_COVER_TO_COVER_POINT=function(ped,coverpoint,x,y,z,time,allowPeekingAndFiring)return n_invoker.invoke_void(0xD43D95C7A869447F,ped,coverpoint,x,y,z,time,allowPeekingAndFiring);
TASK_SEEK_COVER_TO_COORDS=function(ped,x1,y1,z1,x2,y2,z2,timeout,shortRoute)return n_invoker.invoke_void(0x39246A6958EF072C,ped,x1,y1,z1,x2,y2,z2,timeout,shortRoute);
TASK_PUT_PED_DIRECTLY_INTO_COVER=function(ped,x,y,z,time,allowPeekingAndFiring,blendInDuration,forceInitialFacingDirection,forceFaceLeft,identifier,doEntry)return n_invoker.invoke_void(0x4172393E6BE1FECE,ped,x,y,z,time,allowPeekingAndFiring,blendInDuration,forceInitialFacingDirection,forceFaceLeft,identifier,doEntry);
TASK_WARP_PED_DIRECTLY_INTO_COVER=function(ped,time,allowPeekingAndFiring,forceInitialFacingDirection,forceFaceLeft,identifier)return n_invoker.invoke_void(0x6E01E9E8D89F8276,ped,time,allowPeekingAndFiring,forceInitialFacingDirection,forceFaceLeft,identifier);
TASK_EXIT_COVER=function(ped,exitType,x,y,z)return n_invoker.invoke_void(0x79B258E397854D29,ped,exitType,x,y,z);
TASK_PUT_PED_DIRECTLY_INTO_MELEE=function(ped,meleeTarget,blendInDuration,timeInMelee,strafePhaseSync,aiCombatFlags)return n_invoker.invoke_void(0x1C6CD14A876FFE39,ped,meleeTarget,blendInDuration,timeInMelee,strafePhaseSync,aiCombatFlags);
TASK_TOGGLE_DUCK=function(ped,toggleType)return n_invoker.invoke_void(0xAC96609B9995EDF8,ped,toggleType);
TASK_GUARD_CURRENT_POSITION=function(ped,maxPatrolProximity,defensiveAreaRadius,setDefensiveArea)return n_invoker.invoke_void(0x4A58A47A72E3FCB4,ped,maxPatrolProximity,defensiveAreaRadius,setDefensiveArea);
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA=function(ped,x,y,z,heading,maxPatrolProximity,timer)return n_invoker.invoke_void(0xD2A207EEBDF9889B,ped,x,y,z,heading,maxPatrolProximity,timer);
TASK_GUARD_SPHERE_DEFENSIVE_AREA=function(ped,defendPositionX,defendPositionY,defendPositionZ,heading,maxPatrolProximity,time,x,y,z,defensiveAreaRadius)return n_invoker.invoke_void(0xC946FE14BE0EB5E2,ped,defendPositionX,defendPositionY,defendPositionZ,heading,maxPatrolProximity,time,x,y,z,defensiveAreaRadius);
TASK_STAND_GUARD=function(ped,x,y,z,heading,scenarioName)return n_invoker.invoke_void(0xAE032F8BBA959E90,ped,x,y,z,heading,scenarioName);
SET_DRIVE_TASK_CRUISE_SPEED=function(driver,cruiseSpeed)return n_invoker.invoke_void(0x5C9B84BD7D31D908,driver,cruiseSpeed);
SET_DRIVE_TASK_MAX_CRUISE_SPEED=function(ped,speed)return n_invoker.invoke_void(0x404A5AA9B9F0B746,ped,speed);
SET_DRIVE_TASK_DRIVING_STYLE=function(ped,drivingStyle)return n_invoker.invoke_void(0xDACE1BE37D88AF67,ped,drivingStyle);
ADD_COVER_BLOCKING_AREA=function(startX,startY,startZ,endX,endY,endZ,blockObjects,blockVehicles,blockMap,blockPlayer)return n_invoker.invoke_void(0x45C597097DD7CB81,startX,startY,startZ,endX,endY,endZ,blockObjects,blockVehicles,blockMap,blockPlayer);
REMOVE_ALL_COVER_BLOCKING_AREAS=function()return n_invoker.invoke_void(0xDB6708C0B46F56D8);
REMOVE_COVER_BLOCKING_AREAS_AT_POSITION=function(x,y,z)return n_invoker.invoke_void(0xFA83CA6776038F64,x,y,z);
REMOVE_SPECIFIC_COVER_BLOCKING_AREAS=function(startX,startY,startZ,endX,endY,endZ,blockObjects,blockVehicles,blockMap,blockPlayer)return n_invoker.invoke_void(0x1F351CF1C6475734,startX,startY,startZ,endX,endY,endZ,blockObjects,blockVehicles,blockMap,blockPlayer);
TASK_START_SCENARIO_IN_PLACE=function(ped,scenarioName,unkDelay,playEnterAnim)return n_invoker.invoke_void(0x142A02425FF02BD9,ped,scenarioName,unkDelay,playEnterAnim);
TASK_START_SCENARIO_AT_POSITION=function(ped,scenarioName,x,y,z,heading,duration,sittingScenario,teleport)return n_invoker.invoke_void(0xFA4EFC79F69D4F07,ped,scenarioName,x,y,z,heading,duration,sittingScenario,teleport);
TASK_USE_NEAREST_SCENARIO_TO_COORD=function(ped,x,y,z,distance,duration)return n_invoker.invoke_void(0x277F471BA9DB000B,ped,x,y,z,distance,duration);
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP=function(ped,x,y,z,radius,timeToLeave)return n_invoker.invoke_void(0x58E2E0F23F6B76C3,ped,x,y,z,radius,timeToLeave);
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD=function(ped,x,y,z,maxRange,timeToLeave)return n_invoker.invoke_void(0x9FDA1B3D7E7028B3,ped,x,y,z,maxRange,timeToLeave);
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP=function(ped,x,y,z,radius,timeToLeave)return n_invoker.invoke_void(0x97A28E63F0BA5631,ped,x,y,z,radius,timeToLeave);
DOES_SCENARIO_EXIST_IN_AREA=function(x,y,z,radius,mustBeFree)return n_invoker.invoke_bool(0x5A59271FFADD33C1,x,y,z,radius,mustBeFree);
DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA=function(x,y,z,scenarioName,radius,mustBeFree)return n_invoker.invoke_bool(0x0A9D0C2A3BBC86C1,x,y,z,scenarioName,radius,mustBeFree);
IS_SCENARIO_OCCUPIED=function(x,y,z,maxRange,onlyUsersActuallyAtScenario)return n_invoker.invoke_bool(0x788756D73AC2E07C,x,y,z,maxRange,onlyUsersActuallyAtScenario);
PED_HAS_USE_SCENARIO_TASK=function(ped)return n_invoker.invoke_bool(0x295E3CCEC879CCD7,ped);
PLAY_ANIM_ON_RUNNING_SCENARIO=function(ped,animDict,animName)return n_invoker.invoke_void(0x748040460F8DF5DC,ped,animDict,animName);
DOES_SCENARIO_GROUP_EXIST=function(scenarioGroup)return n_invoker.invoke_bool(0xF9034C136C9E00D3,scenarioGroup);
IS_SCENARIO_GROUP_ENABLED=function(scenarioGroup)return n_invoker.invoke_bool(0x367A09DED4E05B99,scenarioGroup);
SET_SCENARIO_GROUP_ENABLED=function(scenarioGroup,enabled)return n_invoker.invoke_void(0x02C8E5B49848664E,scenarioGroup,enabled);
RESET_SCENARIO_GROUPS_ENABLED=function()return n_invoker.invoke_void(0xDD902D0349AFAD3A);
SET_EXCLUSIVE_SCENARIO_GROUP=function(scenarioGroup)return n_invoker.invoke_void(0x535E97E1F7FC0C6A,scenarioGroup);
RESET_EXCLUSIVE_SCENARIO_GROUP=function()return n_invoker.invoke_void(0x4202BBCB8684563D);
IS_SCENARIO_TYPE_ENABLED=function(scenarioType)return n_invoker.invoke_bool(0x3A815DB3EA088722,scenarioType);
SET_SCENARIO_TYPE_ENABLED=function(scenarioType,toggle)return n_invoker.invoke_void(0xEB47EC4E34FB7EE1,scenarioType,toggle);
RESET_SCENARIO_TYPES_ENABLED=function()return n_invoker.invoke_void(0x0D40EE2A7F2B2D6D);
IS_PED_ACTIVE_IN_SCENARIO=function(ped)return n_invoker.invoke_bool(0xAA135F9482C82CC3,ped);
IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO=function(ped)return n_invoker.invoke_bool(0x621C6E4729388E41,ped);
SET_PED_CAN_PLAY_AMBIENT_IDLES=function(ped,blockIdleClips,removeIdleClipIfPlaying)return n_invoker.invoke_void(0x8FD89A6240813FD0,ped,blockIdleClips,removeIdleClipIfPlaying);
TASK_COMBAT_HATED_TARGETS_IN_AREA=function(ped,x,y,z,radius,combatFlags)return n_invoker.invoke_void(0x4CF5F55DAC3280A0,ped,x,y,z,radius,combatFlags);
TASK_COMBAT_HATED_TARGETS_AROUND_PED=function(ped,radius,combatFlags)return n_invoker.invoke_void(0x7BF835BB9E2698C8,ped,radius,combatFlags);
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED=function(ped,radius,time,combatFlags)return n_invoker.invoke_void(0x2BBA30B854534A0C,ped,radius,time,combatFlags);
TASK_THROW_PROJECTILE=function(ped,x,y,z,ignoreCollisionEntityIndex,createInvincibleProjectile)return n_invoker.invoke_void(0x7285951DBF6B5A51,ped,x,y,z,ignoreCollisionEntityIndex,createInvincibleProjectile);
TASK_SWAP_WEAPON=function(ped,drawWeapon)return n_invoker.invoke_void(0xA21C51255B205245,ped,drawWeapon);
TASK_RELOAD_WEAPON=function(ped,drawWeapon)return n_invoker.invoke_void(0x62D2916F56B9CD2D,ped,drawWeapon);
IS_PED_GETTING_UP=function(ped)return n_invoker.invoke_bool(0x2A74E1D5F2F00EEC,ped);
TASK_WRITHE=function(ped,target,minFireLoops,startState,forceShootOnGround,shootFromGroundTimer)return n_invoker.invoke_void(0xCDDC2B77CE54AC6E,ped,target,minFireLoops,startState,forceShootOnGround,shootFromGroundTimer);
IS_PED_IN_WRITHE=function(ped)return n_invoker.invoke_bool(0xDEB6D52126E7D640,ped);
OPEN_PATROL_ROUTE=function(patrolRoute)return n_invoker.invoke_void(0xA36BFB5EE89F3D82,patrolRoute);
CLOSE_PATROL_ROUTE=function()return n_invoker.invoke_void(0xB043ECA801B8CBC1);
ADD_PATROL_ROUTE_NODE=function(nodeId,nodeType,posX,posY,posZ,headingX,headingY,headingZ,duration)return n_invoker.invoke_void(0x8EDF950167586B7C,nodeId,nodeType,posX,posY,posZ,headingX,headingY,headingZ,duration);
ADD_PATROL_ROUTE_LINK=function(nodeId1,nodeId2)return n_invoker.invoke_void(0x23083260DEC3A551,nodeId1,nodeId2);
CREATE_PATROL_ROUTE=function()return n_invoker.invoke_void(0xAF8A443CCC8018DC);
DELETE_PATROL_ROUTE=function(patrolRoute)return n_invoker.invoke_void(0x7767DD9D65E91319,patrolRoute);
GET_PATROL_TASK_INFO=function(ped,timeLeftAtNode,nodeId)return n_invoker.invoke_bool(0x52F734CEBE20DFBA,ped,timeLeftAtNode,nodeId);
TASK_PATROL=function(ped,patrolRouteName,alertState,canChatToPeds,useHeadLookAt)return n_invoker.invoke_void(0xBDA5DF49D080FE4E,ped,patrolRouteName,alertState,canChatToPeds,useHeadLookAt);
TASK_STAY_IN_COVER=function(ped)return n_invoker.invoke_void(0xE5DA8615A6180789,ped);
ADD_VEHICLE_SUBTASK_ATTACK_COORD=function(ped,x,y,z)return n_invoker.invoke_void(0x5CF0D8F9BBA0DD75,ped,x,y,z);
ADD_VEHICLE_SUBTASK_ATTACK_PED=function(ped,target)return n_invoker.invoke_void(0x85F462BADC7DA47F,ped,target);
TASK_VEHICLE_SHOOT_AT_PED=function(ped,target,fireTolerance)return n_invoker.invoke_void(0x10AB107B887214D8,ped,target,fireTolerance);
TASK_VEHICLE_AIM_AT_PED=function(ped,target)return n_invoker.invoke_void(0xE41885592B08B097,ped,target);
TASK_VEHICLE_SHOOT_AT_COORD=function(ped,x,y,z,fireTolerance)return n_invoker.invoke_void(0x5190796ED39C9B6D,ped,x,y,z,fireTolerance);
TASK_VEHICLE_AIM_AT_COORD=function(ped,x,y,z)return n_invoker.invoke_void(0x447C1E9EF844BC0F,ped,x,y,z);
TASK_VEHICLE_GOTO_NAVMESH=function(ped,vehicle,x,y,z,speed,behaviorFlag,stoppingRange)return n_invoker.invoke_void(0x195AEEB13CEFE2EE,ped,vehicle,x,y,z,speed,behaviorFlag,stoppingRange);
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD=function(ped,x,y,z,aimAtX,aimAtY,aimAtZ,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,navFlags,instantBlendToAim,firingPattern)return n_invoker.invoke_void(0x11315AB3385B8AC0,ped,x,y,z,aimAtX,aimAtY,aimAtZ,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,navFlags,instantBlendToAim,firingPattern);
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY=function(ped,x,y,z,aimAtID,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,navFlags,instantBlendToAim,firingPattern,time)return n_invoker.invoke_void(0xB2A16444EAD9AE47,ped,x,y,z,aimAtID,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,navFlags,instantBlendToAim,firingPattern,time);
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD=function(pedHandle,goToLocationX,goToLocationY,goToLocationZ,focusLocationX,focusLocationY,focusLocationZ,speed,shootAtEnemies,distanceToStopAt,noRoadsDistance,useNavMesh,navFlags,taskFlags,firingPattern)return n_invoker.invoke_void(0xA55547801EB331FC,pedHandle,goToLocationX,goToLocationY,goToLocationZ,focusLocationX,focusLocationY,focusLocationZ,speed,shootAtEnemies,distanceToStopAt,noRoadsDistance,useNavMesh,navFlags,taskFlags,firingPattern);
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD=function(ped,entity,aimX,aimY,aimZ,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,instantBlendToAim,firingPattern)return n_invoker.invoke_void(0x04701832B739DCE5,ped,entity,aimX,aimY,aimZ,moveBlendRatio,shoot,targetRadius,slowDistance,useNavMesh,instantBlendToAim,firingPattern);
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY=function(ped,entityToWalkTo,entityToAimAt,speed,shootatEntity,targetRadius,slowDistance,useNavMesh,instantBlendToAim,firingPattern)return n_invoker.invoke_void(0x97465886D35210E9,ped,entityToWalkTo,entityToAimAt,speed,shootatEntity,targetRadius,slowDistance,useNavMesh,instantBlendToAim,firingPattern);
SET_HIGH_FALL_TASK=function(ped,minTime,maxTime,entryType)return n_invoker.invoke_void(0x8C825BDC7741D37C,ped,minTime,maxTime,entryType);
REQUEST_WAYPOINT_RECORDING=function(name)return n_invoker.invoke_void(0x9EEFB62EB27B5792,name);
GET_IS_WAYPOINT_RECORDING_LOADED=function(name)return n_invoker.invoke_bool(0xCB4E8BE8A0063C5D,name);
REMOVE_WAYPOINT_RECORDING=function(name)return n_invoker.invoke_void(0xFF1B8B4AA1C25DC8,name);
WAYPOINT_RECORDING_GET_NUM_POINTS=function(name,points)return n_invoker.invoke_bool(0x5343532C01A07234,name,points);
WAYPOINT_RECORDING_GET_COORD=function(name,point,coord)return n_invoker.invoke_bool(0x2FB897405C90B361,name,point,coord);
WAYPOINT_RECORDING_GET_SPEED_AT_POINT=function(name,point)return n_invoker.invoke_float(0x005622AEBC33ACA9,name,point);
WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT=function(name,x,y,z,point)return n_invoker.invoke_bool(0xB629A298081F876F,name,x,y,z,point);
TASK_FOLLOW_WAYPOINT_RECORDING=function(ped,name,p2,p3,p4)return n_invoker.invoke_void(0x0759591819534F7B,ped,name,p2,p3,p4);
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED=function(ped)return n_invoker.invoke_bool(0xE03B3F2D3DC59B64,ped);
GET_PED_WAYPOINT_PROGRESS=function(ped)return n_invoker.invoke_int(0x2720AAA75001E094,ped);
GET_PED_WAYPOINT_DISTANCE=function(p0)return n_invoker.invoke_float(0xE6A877C64CAF1BC5,p0);
SET_PED_WAYPOINT_ROUTE_OFFSET=function(ped,x,y,z)return n_invoker.invoke_bool(0xED98E10B0AFCE4B4,ped,x,y,z);
GET_WAYPOINT_DISTANCE_ALONG_ROUTE=function(name,point)return n_invoker.invoke_float(0xA5B769058763E497,name,point);
WAYPOINT_PLAYBACK_GET_IS_PAUSED=function(p0)return n_invoker.invoke_bool(0x701375A7D43F01CB,p0);
WAYPOINT_PLAYBACK_PAUSE=function(p0,p1,p2)return n_invoker.invoke_void(0x0F342546AA06FED5,p0,p1,p2);
WAYPOINT_PLAYBACK_RESUME=function(p0,p1,p2,p3)return n_invoker.invoke_void(0x244F70C84C547D2D,p0,p1,p2,p3);
WAYPOINT_PLAYBACK_OVERRIDE_SPEED=function(p0,p1,p2)return n_invoker.invoke_void(0x7D7D2B47FA788E85,p0,p1,p2);
WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED=function(p0)return n_invoker.invoke_void(0x6599D834B12D0800,p0);
USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE=function(name,p1,p2,p3)return n_invoker.invoke_void(0x5A353B8E6B1095B5,name,p1,p2,p3);
WAYPOINT_PLAYBACK_START_AIMING_AT_PED=function(ped,target,p2)return n_invoker.invoke_void(0x20E330937C399D29,ped,target,p2);
WAYPOINT_PLAYBACK_START_AIMING_AT_COORD=function(ped,x,y,z,p4)return n_invoker.invoke_void(0x8968400D900ED8B3,ped,x,y,z,p4);
WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED=function(ped,ped2,p2,p3)return n_invoker.invoke_void(0xE70BA7B90F8390DC,ped,ped2,p2,p3);
WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD=function(ped,x,y,z,p4,firingPattern)return n_invoker.invoke_void(0x057A25CFCC9DB671,ped,x,y,z,p4,firingPattern);
WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING=function(ped)return n_invoker.invoke_void(0x47EFA040EBB8E2EA,ped);
ASSISTED_MOVEMENT_REQUEST_ROUTE=function(route)return n_invoker.invoke_void(0x817268968605947A,route);
ASSISTED_MOVEMENT_REMOVE_ROUTE=function(route)return n_invoker.invoke_void(0x3548536485DD792B,route);
ASSISTED_MOVEMENT_IS_ROUTE_LOADED=function(route)return n_invoker.invoke_bool(0x60F9A4393A21F741,route);
ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES=function(route,props)return n_invoker.invoke_void(0xD5002D78B7162E1B,route,props);
ASSISTED_MOVEMENT_OVERRIDE_LOAD_DISTANCE_THIS_FRAME=function(dist)return n_invoker.invoke_void(0x13945951E16EF912,dist);
TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING=function(ped,vehicle,WPRecording,p3,p4,p5,p6,p7,p8,p9)return n_invoker.invoke_void(0x3123FAA6DB1CF7ED,ped,vehicle,WPRecording,p3,p4,p5,p6,p7,p8,p9);
IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE=function(vehicle)return n_invoker.invoke_bool(0xF5134943EA29868C,vehicle);
GET_VEHICLE_WAYPOINT_PROGRESS=function(vehicle)return n_invoker.invoke_int(0x9824CFF8FC66E159,vehicle);
GET_VEHICLE_WAYPOINT_TARGET_POINT=function(vehicle)return n_invoker.invoke_int(0x416B62AC8B9E5BBD,vehicle);
VEHICLE_WAYPOINT_PLAYBACK_PAUSE=function(vehicle)return n_invoker.invoke_void(0x8A4E6AC373666BC5,vehicle);
VEHICLE_WAYPOINT_PLAYBACK_RESUME=function(vehicle)return n_invoker.invoke_void(0xDC04FCAA7839D492,vehicle);
VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED=function(vehicle)return n_invoker.invoke_void(0x5CEB25A7D2848963,vehicle);
VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED=function(vehicle,speed)return n_invoker.invoke_void(0x121F0593E0A431D7,vehicle,speed);
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS=function(ped,toggle)return n_invoker.invoke_void(0x90D2156198831D69,ped,toggle);
TASK_FORCE_MOTION_STATE=function(ped,state,forceRestart)return n_invoker.invoke_void(0x4F056E1AFFEF17AB,ped,state,forceRestart);
TASK_MOVE_NETWORK_BY_NAME=function(ped,task,multiplier,allowOverrideCloneUpdate,animDict,flags)return n_invoker.invoke_void(0x2D537BA194896636,ped,task,multiplier,allowOverrideCloneUpdate,animDict,flags);
TASK_MOVE_NETWORK_ADVANCED_BY_NAME=function(ped,network,x,y,z,rotX,rotY,rotZ,rotOrder,blendDuration,allowOverrideCloneUpdate,animDict,flags)return n_invoker.invoke_void(0xD5B35BEA41919ACB,ped,network,x,y,z,rotX,rotY,rotZ,rotOrder,blendDuration,allowOverrideCloneUpdate,animDict,flags);
TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS=function(ped,network,initialParameters,blendDuration,allowOverrideCloneUpdate,animDict,flags)return n_invoker.invoke_void(0x3D45B0B355C5E0C9,ped,network,initialParameters,blendDuration,allowOverrideCloneUpdate,animDict,flags);
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS=function(ped,network,initialParameters,x,y,z,rotX,rotY,rotZ,rotOrder,blendDuration,allowOverrideCloneUpdate,dictionary,flags)return n_invoker.invoke_void(0x29682E2CCF21E9B5,ped,network,initialParameters,x,y,z,rotX,rotY,rotZ,rotOrder,blendDuration,allowOverrideCloneUpdate,dictionary,flags);
IS_TASK_MOVE_NETWORK_ACTIVE=function(ped)return n_invoker.invoke_bool(0x921CE12C489C4C41,ped);
IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION=function(ped)return n_invoker.invoke_bool(0x30ED88D5E0C56A37,ped);
REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION=function(ped,name)return n_invoker.invoke_bool(0xD01015C7316AE176,ped,name);
SET_EXPECTED_CLONE_NEXT_TASK_MOVE_NETWORK_STATE=function(ped,state)return n_invoker.invoke_bool(0xAB13A5565480B6D9,ped,state);
GET_TASK_MOVE_NETWORK_STATE=function(ped)return n_invoker.invoke_str(0x717E4D1F2048376D,ped);
SET_TASK_MOVE_NETWORK_ANIM_SET=function(ped,clipSet,variableClipSet)return n_invoker.invoke_void(0x8423541E8B3A1589,ped,clipSet,variableClipSet);
SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT=function(ped,signalName,value)return n_invoker.invoke_void(0xD5BB4025AE449A4E,ped,signalName,value);
SET_TASK_MOVE_NETWORK_SIGNAL_LOCAL_FLOAT=function(ped,signalName,value)return n_invoker.invoke_void(0x373EF409B82697A3,ped,signalName,value);
SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_LERP_RATE=function(ped,signalName,value)return n_invoker.invoke_void(0x8634CEF2522D987B,ped,signalName,value);
SET_TASK_MOVE_NETWORK_SIGNAL_BOOL=function(ped,signalName,value)return n_invoker.invoke_void(0xB0A6CFD2C69C1088,ped,signalName,value);
GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT=function(ped,signalName)return n_invoker.invoke_float(0x44AB0B3AFECCE242,ped,signalName);
GET_TASK_MOVE_NETWORK_SIGNAL_BOOL=function(ped,signalName)return n_invoker.invoke_bool(0xA7FFBA498E4AAF67,ped,signalName);
GET_TASK_MOVE_NETWORK_EVENT=function(ped,eventName)return n_invoker.invoke_bool(0xB4F47213DF45A64C,ped,eventName);
SET_TASK_MOVE_NETWORK_ENABLE_COLLISION_ON_NETWORK_CLONE_WHEN_FIXED=function(ped,enable)return n_invoker.invoke_bool(0x0FFB3C758E8C07B9,ped,enable);
IS_MOVE_BLEND_RATIO_STILL=function(ped)return n_invoker.invoke_bool(0x349CE7B56DAFD95C,ped);
IS_MOVE_BLEND_RATIO_WALKING=function(ped)return n_invoker.invoke_bool(0xF133BBBE91E1691F,ped);
IS_MOVE_BLEND_RATIO_RUNNING=function(ped)return n_invoker.invoke_bool(0xD4D8636C0199A939,ped);
IS_MOVE_BLEND_RATIO_SPRINTING=function(ped)return n_invoker.invoke_bool(0x24A2AD74FA9814E2,ped);
IS_PED_STILL=function(ped)return n_invoker.invoke_bool(0xAC29253EEF8F0180,ped);
IS_PED_WALKING=function(ped)return n_invoker.invoke_bool(0xDE4C184B2B9B071A,ped);
IS_PED_RUNNING=function(ped)return n_invoker.invoke_bool(0xC5286FFC176F28A2,ped);
IS_PED_SPRINTING=function(ped)return n_invoker.invoke_bool(0x57E457CD2C0FC168,ped);
IS_PED_STRAFING=function(ped)return n_invoker.invoke_bool(0xE45B7F222DE47E09,ped);
TASK_SYNCHRONIZED_SCENE=function(ped,scene,animDictionary,animationName,blendIn,blendOut,flags,ragdollBlockingFlags,moverBlendDelta,ikFlags)return n_invoker.invoke_void(0xEEA929141F699854,ped,scene,animDictionary,animationName,blendIn,blendOut,flags,ragdollBlockingFlags,moverBlendDelta,ikFlags);
TASK_AGITATED_ACTION_CONFRONT_RESPONSE=function(ped,ped2)return n_invoker.invoke_void(0x19D1B791CB3670FE,ped,ped2);
TASK_SWEEP_AIM_ENTITY=function(ped,animDict,lowAnimName,medAnimName,hiAnimName,runtime,targetEntity,turnRate,blendInDuration)return n_invoker.invoke_void(0x2047C02158D6405A,ped,animDict,lowAnimName,medAnimName,hiAnimName,runtime,targetEntity,turnRate,blendInDuration);
UPDATE_TASK_SWEEP_AIM_ENTITY=function(ped,entity)return n_invoker.invoke_void(0xE4973DBDBE6E44B3,ped,entity);
TASK_SWEEP_AIM_POSITION=function(ped,animDict,lowAnimName,medAnimName,hiAnimName,runtime,x,y,z,turnRate,blendInDuration)return n_invoker.invoke_void(0x7AFE8FDC10BC07D2,ped,animDict,lowAnimName,medAnimName,hiAnimName,runtime,x,y,z,turnRate,blendInDuration);
UPDATE_TASK_SWEEP_AIM_POSITION=function(ped,x,y,z)return n_invoker.invoke_void(0xBB106883F5201FC4,ped,x,y,z);
TASK_ARREST_PED=function(ped,target)return n_invoker.invoke_void(0xF3B9A78A178572B1,ped,target);
IS_PED_RUNNING_ARREST_TASK=function(ped)return n_invoker.invoke_bool(0x3DC52677769B4AE0,ped);
IS_PED_BEING_ARRESTED=function(ped)return n_invoker.invoke_bool(0x90A09F3A45FED688,ped);
UNCUFF_PED=function(ped)return n_invoker.invoke_void(0x67406F2C8F87FC4F,ped);
IS_PED_CUFFED=function(ped)return n_invoker.invoke_bool(0x74E559B3BC910685,ped);
};Last updated
