FIRE

FIRE = {
    START_SCRIPT_FIRE=function(X,Y,Z,maxChildren,isGasFire)return n_invoker.invoke_int(0x6B83617E04503888,X,Y,Z,maxChildren,isGasFire);
    REMOVE_SCRIPT_FIRE=function(fireHandle)return n_invoker.invoke_void(0x7FF548385680673F,fireHandle);
    START_ENTITY_FIRE=function(entity)return n_invoker.invoke_int(0xF6A9D9708F6F23DF,entity);
    STOP_ENTITY_FIRE=function(entity)return n_invoker.invoke_void(0x7F0DD2EBBB651AFF,entity);
    IS_ENTITY_ON_FIRE=function(entity)return n_invoker.invoke_bool(0x28D3FED7190D3A0B,entity);
    GET_NUMBER_OF_FIRES_IN_RANGE=function(x,y,z,radius)return n_invoker.invoke_int(0x50CAD495A460B305,x,y,z,radius);
    SET_FLAMMABILITY_MULTIPLIER=function(p0)return n_invoker.invoke_void(0x8F390AC4155099BA,p0);
    STOP_FIRE_IN_RANGE=function(x,y,z,radius)return n_invoker.invoke_void(0x056A8A219B8E829F,x,y,z,radius);
    GET_CLOSEST_FIRE_POS=function(outPosition,x,y,z)return n_invoker.invoke_bool(0x352A9F6BCF90081F,outPosition,x,y,z);
    ADD_EXPLOSION=function(x,y,z,explosionType,damageScale,isAudible,isInvisible,cameraShake,noDamage)return n_invoker.invoke_void(0xE3AD2BDBAEE269AC,x,y,z,explosionType,damageScale,isAudible,isInvisible,cameraShake,noDamage);
    ADD_OWNED_EXPLOSION=function(ped,x,y,z,explosionType,damageScale,isAudible,isInvisible,cameraShake)return n_invoker.invoke_void(0x172AA1B624FA1013,ped,x,y,z,explosionType,damageScale,isAudible,isInvisible,cameraShake);
    ADD_EXPLOSION_WITH_USER_VFX=function(x,y,z,explosionType,explosionFx,damageScale,isAudible,isInvisible,cameraShake)return n_invoker.invoke_void(0x36DD3FE58B5E5212,x,y,z,explosionType,explosionFx,damageScale,isAudible,isInvisible,cameraShake);
    IS_EXPLOSION_IN_AREA=function(explosionType,x1,y1,z1,x2,y2,z2)return n_invoker.invoke_bool(0x2E2EBA0EE7CED0E0,explosionType,x1,y1,z1,x2,y2,z2);
    IS_EXPLOSION_ACTIVE_IN_AREA=function(explosionType,x1,y1,z1,x2,y2,z2)return n_invoker.invoke_bool(0x6070104B699B2EF4,explosionType,x1,y1,z1,x2,y2,z2);
    IS_EXPLOSION_IN_SPHERE=function(explosionType,x,y,z,radius)return n_invoker.invoke_bool(0xAB0F816885B0E483,explosionType,x,y,z,radius);
    GET_OWNER_OF_EXPLOSION_IN_SPHERE=function(explosionType,x,y,z,radius)return n_invoker.invoke_int(0xB3CD51E3DB86F176,explosionType,x,y,z,radius);
    IS_EXPLOSION_IN_ANGLED_AREA=function(explosionType,x1,y1,z1,x2,y2,z2,width)return n_invoker.invoke_bool(0xA079A6C51525DC4B,explosionType,x1,y1,z1,x2,y2,z2,width);
    GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA=function(explosionType,x1,y1,z1,x2,y2,z2,radius)return n_invoker.invoke_int(0x14BA4BA137AF6CEC,explosionType,x1,y1,z1,x2,y2,z2,radius);
};

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